He's right. The original mandate for Microlite78 was to combine the Microlite74 Extended rules with Microlite74 Companions II (Treasure), IV (Bestiary of Monsters), and V (First Edition Spells) into a single volume that could be used to play 1e style games -- and to use the more standard XP and advancement system I was developing for Microlite81. The idea was that I could toss this together in a month or so. I agreed to do this a few days before my wife's mother past away unexpectedly (and our move to Dallas), so my one month project ended up taking about a year.
Robert has convinced me to look at doing a second edition of Microlite78 First Edition Lite. In fact, I already have a fairly compete draft version available to RetroRoleplaying Cancer Fund donors (usual place, usual password -- direct links: Draft 1 and now Draft 2). While there are not a lot of major changes, the changes made are significant:
- The math heavy system for recalculating advancement tables if certain optional rules (like psionics) are used have been replaced with the Experience Rank system I've developed for the BX Advanced games. Some granularity is lost, but dealing with advancement adjustments from optional rules is reduced to simple addition and subtraction of small numbers.
- The treasure section is more like that of 1e. Many 1e magic items were not included in the Microlite74 Companion II rules (and therefore were not in the first edition of Microlite78). The majority of them are present now.
- The first edition rules -- like the Microlite74 games they were based on -- did not include much information on how to run the game for the GM. More recent RetroRoleplaying releases have added section of GM Lore with helpful GM advice and procedures. This material is included in the second edition.
- While high level characters received strongholds, little information on handling player-controlled areas was included in the game. There was really nothing beyond the costs of building a stronghold. The second edition includes rules for running player-controlled dominions.
- There are a number of minor additions: a few more optional rules, sample wilderness and dungeon encounter tables, etc.
- The contents have been reorganized.
The basic version of this game will be "pay what you want" and will not have a lot of art. There will be an Extended Version with more art and more monsters, treasure, etc for sale. The aim is to get these out by the end of summer -- at the latest. Fingers crossed for no medical or family emergencies.
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