While the basic rules of Microlite74 3.0 Swords & Sorcery are similar to those of Microlite74 Extended, many rules have been changed on added to provide a more "swords & sorcery feel." All PCs are human. There are only two classes, Adventurer and Sorcerer. Character levels range from 1 to 6. After reaching 6th level, characters still accumulate experience points and gain an epic point with every additional 50,000 xp. Epic points can be traded in for special advancements, Magic is divided into White, Grey, and Black and the different types of magic have different costs to (and on) a Sorcerer. While there are six levels of spells, Sorcerers can only memorize first and second level spells. All other spells can only be cast as time-consuming rituals (or cast from one-use scrolls). While there are powerful true magic items left over from ancient and powerful (but long dead) civilizations (think normal 0e items), most recent magic items are created by binding spirits to items.
The rules in this first release candidate are in (what I hope will be) their nearly final form. This means they are ready for you to download, proofread, math check, playtest, and the like. Please report any typos, places where the rules aren't clear, or where they seem broken in play so I can fix typoes (of which there are probably a large number) and take a second look at any troublesome rules. I do not plan to add any more rules or make major changes to theese rules -- assuming, that is, there are no major rules problems or omissions found bty readers. The second release candidate will include a section on "swords & sorcery" and well as updated designers notes along with corrections to the rules from proofreaders. With luck, there will be no need for a third release candidate. I am still hoping for a final release sometime in September.
You can download a free PDF copy of Microlite 74 3.0 Swords & Sorcery Release Candidate 1 from Mediafire:
- Microlite 74 3.0 Swords & Sorcery Release Candidate 1 (PDF, about 460K)
Please post comments and correction below or send them via email to m74ss AT retroroleplaying.com. Note that this address will only be valid during August 2011.
Looking through it I notice a continued lack of Dinosaurs. I was told earlier this summer that there would be Dinosaurs.
ReplyDeleteIf you need I do have quite a few homebrewed monsters I'd be happy to run by you, among them the terror-lizards.
Never know when you'll need them, after all.
Sadly, dinosaurs did not happen because they caused too many arguments. Whether they should be listed as a large number of individual types (like 1e) or a few generic types (like RC). If listed as individual types how accurate should their names be (e.g. Brontosaurus or Apatosaurus). Etc. Dinosaurs caused more arguments than using Hit Points as Spell points (microlite20 style) did. After a while, I decided the game did not need dinosaurs after all.
ReplyDeleteI'd be happy to consider your monsters for M74 as long as you are okay with then being released as 100% Open Game Content under the OGL.
Why wouldn't I be?
ReplyDeleteDamn shame about those arguments, though.