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Technologist Class for 0e Coming in Tarnhelm's Terrible Tome Revision

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I've been asked to officially write up my technologist class for 0e. A techno studies spells to figure out how to recreate them with (steampunk style weird) science. He can then build devices which more or less duplicate the effects of the spell. Most start out as huge, non-portable devices (think: fill a room). However, with more study, they can be made semi-portable (think: will fit on a horse-drawn wagon) and with even more study they can be made truly portable. This "class" was created for an NPC in the game I was running when I lived in Waco. However, that group talked me into writing it up so that PCs could use it. I basically added an experience table and leveling info to my notes and gave it to them a couple of years ago -- just after I moved to the Dallas area.

I've now been asked to actually write it up coherently and publish it so others can use it. After some begging, I have agreed. I'm going to take this opportunity to slightly revise my Tarnhelm's Terrible Tome and expand it with this Techno class, psionics rules, and a few more odds and ends I developed for Microlite74 but can easily convert back to 0e. This revised version of Tarnhelm's Terrible Tome will, with luck, be available before the end of the month. The hardest part of this project will be the layout.

A version of this class might end up in the BX Advanced Admanatine Edition. No promises, however, as it does not really fit the way I'm currently planning to handle technology there.

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