Microlite74 Ultimate Edition Arriving Soon
This last year has been a bit hard with the move to Ohio, but I am finally getting back into the swing of things game-design-wise. The first project on the plate is the Microlite74 Ultimate Edition. It is finally complete and should be available in the next week or so. The Microlite74 Ultimate Edition is a 384 page digest-sized edition of Microlite74. It combined Microlite74 Extended with the first three Microlite74 Companion Volumes (Optional Rules, Treasure, and More Optional Rules) and adds a few new optional rules (like custom-designed feats) and an expanded GM section with an example hexcrawl setting and three basic location-based adventure settings. It's been over a year since I mentioned it, so I will not be surprised if everyone has forgotten it.
I've also started to work on a request for a "3d6 version of Microlite74." That is a game that uses 3d6 instead of D20 to roll for success (and in general, only uses D6s) that could be used to run old school TSR adventures. The (bad) working title is the 3D6 Fantasy World RPG. A very early draft of this game is available in the Donor's Download area for donors to the RetroRoleplaying Cancer Fund. While this game has not received much playtesting yet, comments are welcome.
I hope to this message is the start of more regular posting on this blog.
April 4, 2017 at 3:30 PM
Good to hear from you again, and I hope you both find your feet in Ohio. Sounds like a good start with two games!
I'm curious about the details regarding those house rules for the 3rd ed game.
April 5, 2017 at 9:03 AM
Why using 3d6?
Also, remember Epées et Sorcellerie? It's basically OD&D with 2d6 and works really well.
April 5, 2017 at 9:24 AM
Andreas: I'm planning a blog post on the 3e house rules -- or at least those I know.
April 5, 2017 at 9:29 AM
Marcelo: I thought about 2d6, but the person who made the request really wants 3d6. That worked out better anyway as I decided to try using the fail/partial success/full success die mechanic from Dungeon World. However, D&D-like games need to vary the success chance with the level of the character. Rolling 2d6 and adding something like half the level rounded down did not work well as 2d6 rolls didn't have enough "room" for an addition +1 to +5 modifier. With 3d6, it seems to be working fine.
April 5, 2017 at 9:33 AM
What about the bell curve? It's a lot flatter around the center (9-11), so that may impact things (positive or not, it depends on the expectations).
April 5, 2017 at 10:01 AM
So far all the bell curve seems to do is reduce the "swinginess" you get with a flat d20. Critical hits are somewhat less common, for example. Although I haven't had much time to playtest it, I haven't yet seen much difference in the end result of combats (for example)
A note for readers who aren't into statistics, you have the bell curve issue any time you roll multiple dice and add the results: 2d6, 3d6, 2D10, etc. That is where you have a 5% chance of rolling any given number on a D20, the chance of rolling a specific number on multiple dice varies with the number -- you have a greater chance of rolling a number in the middle of the range than you do numbers at either end of the range.
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