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Microlite75: Gold Standard or Silver Standard?

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I'm going to add an equipment list to Microlite75 this weekend. Believe it or not, this has been one of the most requested additions for both Microlite74 and Microlite75. However, I have a problem. All editions I'm aware of of the world's most popular fantasy RPGs are on a gold standard -- that is, they have prices in gold pieces. I always use a silver standard with prices in silver pieces. This has always felt more realistic to me.

The question is, which standard should I use for Microlite75: the gold standard most gamers are used to or the silver standard I personally use in my campaigns? While I'm torn as to which way I should do it, I have to admit that it really doesn't make that much difference within the game. The only real difference is whether the "base coin" is called a silver piece or a gold piece. Please tell me which you'd rather see Microlite75 use.

DemonWeb said...
June 4, 2010 at 5:34 PM  

I'd say silver, to be different.

David said...
June 4, 2010 at 6:03 PM  


Restless said...
June 4, 2010 at 6:12 PM  

Silver, but with weapons and armor still denominated in gold.

Marcelo Paschoalin said...
June 4, 2010 at 7:49 PM  


4x0 until now. ;-)

Peter G said...
June 4, 2010 at 11:17 PM  

What are the price differnces? AD&D has a back pack as 2 GP. Is yours just 2 SP? Point is are you doing a straight word replacement or actually going to create a new set of prices?

Restless above has a good point. change gold to silver in the text except for arms and armor.

Adam Thornton said...
June 5, 2010 at 12:23 AM  

Silver. Something that bugs me about Hommlet is how much wealth is sitting around there, if the average laborer's wage is 1 sp/day.

Anonymous said...
June 5, 2010 at 8:00 AM  


~Adaen of Bridgewater

Fitz said...
June 7, 2010 at 8:18 PM  

It really depends on the extent to which you want the game to fit in with existing resource material. The GP is standard throughout all versions of D&D, and anyone who wants to use a silver standard for the sake of realism can easily convert for themselves. I personally use GP in all my price lists and what-not, but 99% of the cash the characters get hold of is silver.

Restless said...
June 7, 2010 at 8:34 PM  

Fitz, do you give XP per one gold or one silver? (...and if I like this idea, does it make me stingy?)

Randall said...
June 7, 2010 at 8:43 PM  

Fritz: If a GM can't handle converting a module from gold to silver, I wonder what he or she is doing running a game like Microlite75. However, you do have a good point. Staying with gold would make it more compatible with old published material.

Fitz said...
June 8, 2010 at 6:32 PM  

Restless: I don't give XP for treasure directly, but I do allow characters to substitute gold for XP when they train to go up a level (up to a maximum of 50% of the XP required for the level). It's almost, but not quite the same; basically it means that players have to decide whether they're going to spend their money on cool stuff or save it to go up levels.

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