<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-6707455220399106053.post8123358946579867138..comments</id><updated>2011-10-11T15:06:21.036-05:00</updated><category term='Starships and Spacemen'/><category term='cancer'/><category term='rpgs'/><category term='Weapons'/><category term='Microlite75 Monster Mash Edition'/><category term='Cancer Fund Drive'/><category term='Astounding Tales'/><category term='experience points'/><category term='Blackmoor'/><category term='DnD4e'/><category term='classic modules'/><category term='Harn'/><category term='alignment'/><category term='free rpg'/><category term='settings'/><category term='Pathfinder'/><category term='Tyranny of Fun'/><category term='railroads'/><category term='MMORGs'/><category term='ZIP'/><category term='Firecracker Cancer Fund 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site'/><category term='FGU'/><category term='PDFs'/><category term='ADnD1e'/><category term='Fantasy Art Enterprises'/><category term='play-by-blog'/><category term='High-Level Play'/><category term='Darker Dungeons.'/><category term='Bifrost'/><category term='Oe'/><category term='Siege Perilous'/><category term='dungeon design'/><category term='campaign journal'/><category term='message board'/><category term='Rules Cyclopedia'/><category term='ebooks'/><category term='For Gold and Glory'/><category term='Computer role-playing game'/><category term='real life'/><category term='Films'/><category term='Microlite75'/><category term='Traveller'/><category term='swords and sorcery'/><category term='Wary&apos;s Grimoire'/><category term='wee warriors'/><category term='Engines and Empires'/><category term='FAST'/><category term='Old-School Renaissance'/><category term='old school'/><category term='OGL'/><category term='BECMI'/><category term='character optimization'/><category term='blance'/><category term='forum discussion'/><category term='DnD3e'/><category term='Microlite20 OSS'/><category term='campaign design'/><category term='online RPGs'/><category term='DnD 5e'/><category term='Caves of Chaos Project'/><category term='playtest'/><category term='WOTC'/><category term='maps'/><category term='Gygax'/><category term='sandox'/><category term='Dark Fate'/><title type='text'>Comments on RetroRoleplaying: The Blog: Early Versions of D&amp;D were NOT Tactical Combat Min...</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.retroroleplaying.com/feeds/8123358946579867138/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html'/><author><name>Randall</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_xAXZfDSmppA/SdKceXO1T7I/AAAAAAAAABY/c-Fr81iA9CE/S220/Blind-Guardian.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-2211340343249802321</id><published>2011-10-11T15:06:21.036-05:00</published><updated>2011-10-11T15:06:21.036-05:00</updated><title type='text'>Love your arrogance, but you missed a point in you...</title><content type='html'>Love your arrogance, but you missed a point in your own quoted material: There weren&amp;#39;t miniatures readily available, yet the rules mentioned and gave guidelines for using miniatures in the game. How people did or did not use them has no bearing on how the game was written or designed</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/2211340343249802321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/2211340343249802321'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1318363581036#c2211340343249802321' title=''/><author><name>GamerDude</name><uri>http://www.blogger.com/profile/05568769474353640224</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1975128255'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-6149346860561590934</id><published>2011-08-25T18:09:26.806-05:00</published><updated>2011-08-25T18:09:26.806-05:00</updated><title type='text'>Huh? I tend to remember using a lot of Ral Partha ...</title><content type='html'>Huh? I tend to remember using a lot of Ral Partha miniatures back in the Greyhawk days. Those miniatures were too small (20mm) for Warhammer and too big for other wargames that used 10mm and 15mm minis. There were some combat rules in the AD&amp;amp;D that really only clearly came into play if you were using miniatures. (They could come into play without but you might get some player/DM disagreement about who faced what.)</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/6149346860561590934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/6149346860561590934'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1314313766806#c6149346860561590934' title=''/><author><name>The Barbarian</name><uri>http://www.blogger.com/profile/00794176925601954624</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-873316448'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-4194778539762340009</id><published>2011-04-15T20:00:12.370-05:00</published><updated>2011-04-15T20:00:12.370-05:00</updated><title type='text'>No, they didn&amp;#39;t just disappear some used the c...</title><content type='html'>No, they didn&amp;#39;t just disappear some used the chain mail rules and many choose not too.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/4194778539762340009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/4194778539762340009'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1302915612370#c4194778539762340009' title=''/><author><name>louis</name><uri>http://www.blogger.com/profile/00899964934488037629</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-888591666'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-5215640560408499517</id><published>2011-02-24T21:33:17.754-06:00</published><updated>2011-02-24T21:33:17.754-06:00</updated><title type='text'>So what did all those war gamers do?  Just quit wa...</title><content type='html'>So what did all those war gamers do?  Just quit wargaming for exploration adventures?  Even though dungeon and wilderness adventures kind of assumed the use of Chainmail I the wilderness sections?&lt;br /&gt;&lt;br /&gt;Did all those wargamers just disappear?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/5215640560408499517'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/5215640560408499517'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1298604797754#c5215640560408499517' title=''/><author><name>UWS guy</name><uri>http://www.blogger.com/profile/01277557128674527225</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://i171.photobucket.com/albums/u311/cdwalden/USWBoxFlat-small.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1866531713'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-8312398388469348983</id><published>2008-06-26T14:21:00.000-05:00</published><updated>2008-06-26T14:21:00.000-05:00</updated><title type='text'>Randall,&lt;br&gt;&lt;br&gt;Sounds amusing, but unsurprising. ...</title><content type='html'>Randall,&lt;BR/&gt;&lt;BR/&gt;Sounds amusing, but unsurprising. It is the same thing they say about D20/3e projected backwards onto AD&amp;D, BD&amp;D and ultimately to OD&amp;D. In my experience, such claims mainly focus on the fact that the majority of the game rules of D&amp;D are directly related to combat. This is usually contrasted with games that have complex task resolution for non combat events to demonstrate that "all D&amp;D is good for is dungeon crawling and hack and slash."&lt;BR/&gt;&lt;BR/&gt;Mind, it is worth bearing in mind that some traditional gamers do consider AD&amp;D 1e to be best played with miniatures and accurate spacial representation to be of high importance.&lt;BR/&gt;&lt;BR/&gt;I think you rightly recognise the most important point, though, which is that pre D20 versions of D&amp;D were not explicitly designed for miniatures, they merely accomodated them as a possibility. Indeed, that is what was attractive about RPGs to our group in the first place. The game takes place primarily in your imagination, it is not a function of miniatures and tabletop scenary (though we like those things) and not limited by the lack of them.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/8312398388469348983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/8312398388469348983'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1214508060000#c8312398388469348983' title=''/><author><name>Matthew James Stanham</name><uri>http://www.blogger.com/profile/05646247954542936623</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-544722358'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-9080521868737785715</id><published>2008-06-26T01:52:00.000-05:00</published><updated>2008-06-26T01:52:00.000-05:00</updated><title type='text'>What&amp;#39;s interesting is even when presented with...</title><content type='html'>What's interesting is even when presented with this evidence, there are players trying to prove the contrary by saying that it's intuitive that a dice-based system like D&amp;D had to come from a tactical combat simulator.&lt;BR/&gt;&lt;BR/&gt;Again, spin is how you sell the game. Spin it right, and you pull in the crowd who have been clamoring to shut off the "imaginative" side of D&amp;D because that's too hard for most players.&lt;BR/&gt;&lt;BR/&gt;Stick to miniature combat with exacting rules, they chant, because that makes it easier for me to niggle details that piss off the DM to no end. 4th Edition is the product of the dread rules lawyers at the height of their powertrip.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/9080521868737785715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/9080521868737785715'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1214463120000#c9080521868737785715' title=''/><author><name>McClaud</name><uri>http://www.blogger.com/profile/16427627793899038956</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://findforums.irev.net/mickeyO_o.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1516036274'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-6344577803007555384</id><published>2008-06-25T20:35:00.000-05:00</published><updated>2008-06-25T20:35:00.000-05:00</updated><title type='text'>I have fond memories of playing Basic way back in ...</title><content type='html'>I have fond memories of playing Basic way back in the day and the idea of miniatures never entered our minds.  When I started playing D&amp;D again many years later (3.5), I felt it just wasn't as much fun because of the clunky miniatures based combat. The battle scenes were a lot more tedious and a hell of a lot less cinematic.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/6344577803007555384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/6344577803007555384'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1214444100000#c6344577803007555384' title=''/><author><name>Hadrian</name><uri>http://www.blogger.com/profile/04775871226041599433</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1854610353'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-1571254140074017935</id><published>2008-06-25T17:30:00.000-05:00</published><updated>2008-06-25T17:30:00.000-05:00</updated><title type='text'>Matthew,&lt;br&gt;&lt;br&gt;I agree, originally D&amp;amp;D was &amp;q...</title><content type='html'>Matthew,&lt;BR/&gt;&lt;BR/&gt;I agree, originally D&amp;D was "an adventure game about exploration." However, to hear the people trying to claim 4E is just like OD&amp;D, OD&amp;D was a tactical combat wargame. It's a hilarious claim, but the folks making these claims are convincing some people. Heck, one person making this argument thought Dungeon Geomorphs were a type of battlemat and tried to make the case that since these geomorph sets were really being pushed in some ads in the late 1970s, D&amp;D had to have been designed to require minis and battlemats.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/1571254140074017935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/1571254140074017935'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1214433000000#c1571254140074017935' title=''/><author><name>Randall</name><uri>http://www.blogger.com/profile/13879930955049101533</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-869997318'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-674968661164534780</id><published>2008-06-25T13:01:00.000-05:00</published><updated>2008-06-25T13:01:00.000-05:00</updated><title type='text'>I have come across the self same claims over the y...</title><content type='html'>I have come across the self same claims over the years, and I don't think it is newly associated with 4e. I think it's about people trying to pigeon hole D&amp;D as &lt;I&gt;something&lt;/I&gt; in order to construct it; the purpose is to show why other games are different or better.&lt;BR/&gt;&lt;BR/&gt;My response now is to say that D&amp;D is an adventure game about exploration.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/674968661164534780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/674968661164534780'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1214416860000#c674968661164534780' title=''/><author><name>Matthew James Stanham</name><uri>http://www.blogger.com/profile/05646247954542936623</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-544722358'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-8513814401533677834</id><published>2008-06-24T18:01:00.000-05:00</published><updated>2008-06-24T18:01:00.000-05:00</updated><title type='text'>I was actually going to make a very similar post o...</title><content type='html'>I was actually going to make a very similar post on my own blog, because I've encountered this self-same argument from folks in various places when I argue that the new 4E, with its emphasis on combat and miniatures, is a further departure from the original theme of the game. You saved me the trouble of doing so, and masterfully, and I will be pointing folks to this post in some conversations I've been having in various fora online.&lt;BR/&gt;&lt;BR/&gt;Joe</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/8513814401533677834'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/8513814401533677834'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1214348460000#c8513814401533677834' title=''/><author><name>Greyhawk Grognard</name><uri>http://www.blogger.com/profile/16793034218287755156</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-464587643'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-1507353830587896291</id><published>2008-06-24T11:48:00.000-05:00</published><updated>2008-06-24T11:48:00.000-05:00</updated><title type='text'>Randall,&lt;br&gt;&lt;br&gt;There has been a considerable rewr...</title><content type='html'>Randall,&lt;BR/&gt;&lt;BR/&gt;There has been a considerable rewriting of history, and you're absolutely right about it being BS.  Chalk it up to one more effort from the phonies in the present using someone else's conception to justify their marketed crap.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/1507353830587896291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/1507353830587896291'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1214326080000#c1507353830587896291' title=''/><author><name>Alexis</name><uri>http://www.blogger.com/profile/10539170107563075967</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-334946729'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-8248255619319612106</id><published>2008-06-24T08:33:00.000-05:00</published><updated>2008-06-24T08:33:00.000-05:00</updated><title type='text'>My friends and I got into D&amp;amp;D from a backgroun...</title><content type='html'>My friends and I got into D&amp;D from a background in Choose-Your-Own-Adventures and Fighting Fantasy books.  We say D&amp;D as being something like that but with nearly unlimited choices, and a game world that reacted to our decisions. &lt;BR/&gt;&lt;BR/&gt;I collected and painted minis, but we didn't use them in our D&amp;D games.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/8248255619319612106'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/8248255619319612106'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1214314380000#c8248255619319612106' title=''/><author><name>Stuart</name><uri>http://www.blogger.com/profile/13457050225967190052</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_p3PAzTE2qPE/SDrUaX_1qnI/AAAAAAAAAA8/jJvXk5WOqoM/S220/stuarticon.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-413929250'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-3720691500271291599</id><published>2008-06-24T07:52:00.000-05:00</published><updated>2008-06-24T07:52:00.000-05:00</updated><title type='text'>Alexis said: &lt;i&gt;There is room for an amalgamation ...</title><content type='html'>Alexis said: &lt;I&gt;There is room for an amalgamation of tactics, even in the early game, for the DM who wants to play it that way.&lt;/I&gt;&lt;BR/&gt;&lt;BR/&gt;I certainly would not argue that there isn't nor that some groups probably used house rules with for more detailed tactical combat even back in the OD&amp;D days. &lt;BR/&gt;&lt;BR/&gt;However, the argument being made by a few vocal people who are upset that those who do not like the new fourth edition of D&amp;D -- because they say it plays like a tactical skirmish minis game -- is that this very crunchy tactical subsystem (that requires minis and a battlemat to use the combat rules as written) is a return to D&amp;D's roots because OD&amp;D, Holmes Basic, etc. were combat-centered games whose rules made it clear that they were designed to have those combats played out with miniatures. That's just BS.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/3720691500271291599'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/3720691500271291599'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1214311920000#c3720691500271291599' title=''/><author><name>Randall</name><uri>http://www.blogger.com/profile/13879930955049101533</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-869997318'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-2161580332075166161</id><published>2008-06-23T12:03:00.000-05:00</published><updated>2008-06-23T12:03:00.000-05:00</updated><title type='text'>By and large I must agree with you.  Yes, the game...</title><content type='html'>By and large I must agree with you.  Yes, the game rules, very abstract.  But I do remember that we scratched out positions and movements on a piece of paper, arrows to point where this character was moving to, or the relationships between combat foes, even though we had no miniatures to represent those things.  As I remember, we hailed the appearance of miniatures because it made all those chicken scratches unnecessary.&lt;BR/&gt;&lt;BR/&gt;You can't help that at some level the combat HAS to have a certain degree of orientation involved...even if it is just to argue that the thief really IS behind someone and can backstab.  Furthermore, I must point out that the AD&amp;D DMG did have diagrams showing the difference between flank and rear attacks, and the sadly written flying combat rules gave a number of hexes a creature needed to travel before it could turn.  So clearly there were some tactical elements that had become acquainted with the game by 1979.&lt;BR/&gt;&lt;BR/&gt;That said, I have played a great many sessions with totally abstract combats (no paper used at all).  For a long time, I would simply make circles and exes on paper behind the DM screen just to keep it straight myself, informing the players who they could or could not fight against.&lt;BR/&gt;&lt;BR/&gt;There is room for an amalgamation of tactics, even in the early game, for the DM who wants to play it that way.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/2161580332075166161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/2161580332075166161'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1214240580000#c2161580332075166161' title=''/><author><name>Alexis</name><uri>http://www.blogger.com/profile/10539170107563075967</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-334946729'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-4520564747249954528</id><published>2008-06-23T11:42:00.000-05:00</published><updated>2008-06-23T11:42:00.000-05:00</updated><title type='text'>... and Gygax never used minis for D&amp;amp;D back in...</title><content type='html'>... and Gygax never used minis for D&amp;D back in the day, that straight from the mouth of one of his players.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/4520564747249954528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/8123358946579867138/comments/default/4520564747249954528'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html?showComment=1214239320000#c4520564747249954528' title=''/><author><name>JimLotFP</name><uri>http://www.blogger.com/profile/02992397707040836366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08086960386281616477'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp3.blogger.com/_KVMmj3VWme4/SB795TeiANI/AAAAAAAAAAM/Y53OFG68RZE/S220/avatar.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-8123358946579867138' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/8123358946579867138' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1810727675'/></entry></feed>
