tag:blogger.com,1999:blog-6707455220399106053.post7828429078246280185..comments2023-04-13T11:42:54.334-04:00Comments on RetroRoleplaying: The Blog: Microlite74 Optional Rule: Fighters (Almost) Always Damage Their OpponentUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6707455220399106053.post-61569683641690521752013-06-30T16:18:26.160-04:002013-06-30T16:18:26.160-04:00I think there is something similar in the D&D ...I think there is something similar in the D&D Next playtest (but you need to have a special feat/speciality/whaterver they call it now).porphyre77https://www.blogger.com/profile/07620350717226228078noreply@blogger.comtag:blogger.com,1999:blog-6707455220399106053.post-7388708404947609932013-06-30T10:41:59.276-04:002013-06-30T10:41:59.276-04:00Does a fighter harm every potential foe with 5'...Does a fighter harm every potential foe with 5',10', weapon reach? Players should maximize character effectiveness by being clever, planning, making sure a hit roll isn't all that's going on. Why not just roll for damage when in melee, dispense with the hit roll entirely? JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-6707455220399106053.post-60722601427252813762013-06-29T16:43:09.712-04:002013-06-29T16:43:09.712-04:00I considered a rule like this but was worried that...I considered a rule like this but was worried that tracking lots of 1s and 2s of damage would be too fiddly. Plus I really (really) hate rules that begin "only fighters can".Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.com