<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-6707455220399106053.post604382689762565591..comments</id><updated>2009-09-20T14:23:36.666-05:00</updated><category term='Starships and Spacemen'/><category term='cancer'/><category term='rpgs'/><category term='Weapons'/><category term='Microlite75 Monster Mash Edition'/><category term='Cancer Fund Drive'/><category term='Astounding Tales'/><category term='experience points'/><category term='Blackmoor'/><category term='DnD4e'/><category term='classic modules'/><category term='Harn'/><category term='alignment'/><category term='free rpg'/><category term='settings'/><category term='Pathfinder'/><category term='Tyranny of Fun'/><category term='railroads'/><category term='MMORGs'/><category term='ZIP'/><category term='Firecracker Cancer Fund 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term='blance'/><category term='forum discussion'/><category term='DnD3e'/><category term='Microlite20 OSS'/><category term='campaign design'/><category term='online RPGs'/><category term='DnD 5e'/><category term='Caves of Chaos Project'/><category term='playtest'/><category term='WOTC'/><category term='maps'/><category term='Gygax'/><category term='sandox'/><category term='Dark Fate'/><title type='text'>Comments on RetroRoleplaying: The Blog: Could CRPG Save Game Functions be the "Real" Origi...</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://blog.retroroleplaying.com/feeds/604382689762565591/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html'/><author><name>Randall</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_xAXZfDSmppA/SdKceXO1T7I/AAAAAAAAABY/c-Fr81iA9CE/S220/Blind-Guardian.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-1204970712328907752</id><published>2009-09-20T14:23:36.666-05:00</published><updated>2009-09-20T14:23:36.666-05:00</updated><title type='text'>how can u save a game when you no game?</title><content type='html'>how can u save a game when you no game?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default/1204970712328907752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default/1204970712328907752'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html?showComment=1253474616666#c1204970712328907752' title=''/><author><name>lewisr</name><uri>http://www.blogger.com/profile/16353294370085819063</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-604382689762565591' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/604382689762565591' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-401815318'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-3675383731740060729</id><published>2009-07-08T20:08:33.867-05:00</published><updated>2009-07-08T20:08:33.867-05:00</updated><title type='text'>Hmmm, You may have something here. I can&amp;#39;t rea...</title><content type='html'>Hmmm, You may have something here. I can&amp;#39;t really speak from experiance about computer games though. They always seemed like sad, limited versions of table top to me. I don&amp;#39;t think I&amp;#39;ll be interested in them until they get to the holo-deck level.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default/3675383731740060729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default/3675383731740060729'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html?showComment=1247101713867#c3675383731740060729' title=''/><author><name>E.G.Palmer</name><uri>http://www.blogger.com/profile/10229893317543621720</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='30' height='32' src='http://2.bp.blogspot.com/_toE044VAD70/SeajtO9lhNI/AAAAAAAAACI/N2ONEvOcLEo/S220/blogpic.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-604382689762565591' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/604382689762565591' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1837108386'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-1098193305632718747</id><published>2009-07-08T19:44:52.032-05:00</published><updated>2009-07-08T19:44:52.032-05:00</updated><title type='text'>No restore for online games/online play FPS/RTS/MM...</title><content type='html'>No restore for online games/online play FPS/RTS/MMORPG.  Online seems to be the most popular, perhaps somewhat due to the no death == no challenge == not as fun.  &lt;br /&gt;&lt;br /&gt;So, maybe that argument holds true for peeps who grew up in the period before online play but I can&amp;#39;t see it holding water any longer.&lt;br /&gt;&lt;br /&gt;Lots of people make this broad claim &amp;quot;new players/gen y&amp;#39;rs/youngins these days are full on entitlement/hate to have bad things happen&amp;quot;  I&amp;#39;ve seen little evidence put forth to support this view (a few vocal peeps rant for/against it but that&amp;#39;s FAR from evidence or reality).  I&amp;#39;ve experienced players who felt that way, as have others from the beginning of playing back in early 80&amp;#39;s.  So, really you should work at proving the point before trying to rationalize an explanation for it.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default/1098193305632718747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default/1098193305632718747'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html?showComment=1247100292032#c1098193305632718747' title=''/><author><name>Norman Harman</name><uri>http://www.blogger.com/profile/01319655075997712313</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='08004386496240962235'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://bp1.blogger.com/_T3COvm-9K_w/SG3AijtQADI/AAAAAAAAAAM/SLdOVJvHEYk/S220/norm,+the+man,+the+goatee.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-604382689762565591' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/604382689762565591' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1600469257'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-3613598860380066249</id><published>2009-07-08T04:55:48.328-05:00</published><updated>2009-07-08T04:55:48.328-05:00</updated><title type='text'>Well, backing up to a save point in a CRPG may not...</title><content type='html'>Well, backing up to a save point in a CRPG may not have the simple convenience of an &amp;#39;undo&amp;#39; function, but I think the point is still a valid one.   And even more so when you consider the death-as-inconvenience philosophy of some popular MMOs.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default/3613598860380066249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default/3613598860380066249'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html?showComment=1247046948328#c3613598860380066249' title=''/><author><name>lurkinggherkin</name><uri>http://lurkinggherkin.livejournal.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/openid16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-604382689762565591' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/604382689762565591' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-326213209'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-5531073035008941097</id><published>2009-07-08T03:50:31.378-05:00</published><updated>2009-07-08T03:50:31.378-05:00</updated><title type='text'>Spoken truly like a person who has never lost hour...</title><content type='html'>Spoken truly like a person who has never lost hours of progress, or a rare / hard to succeed at goal, in a computer rpg.  Or for that matter some who has never made a poor decision hours back in a game that you can never undo.&lt;br /&gt;&lt;br /&gt;You can&amp;#39;t always just back up to the last save, you know, and start over blithely.  Players do lose time, effort, and achievements (whether items, experience or story goals) -- and woe to the person who is defeated when there hasn&amp;#39;t been a save point to be found for hours.  Or who have saved past a point where they could have undone a mistake, or made a crucial decision, or met a certain NPC, or ...&lt;br /&gt;&lt;br /&gt;Any good point you have -- and there is one, buried in the knee-jerk blanket statements -- is quite poisoned by the rhetoric.  I&amp;#39;m sorry, but I can&amp;#39;t get onboard with this one.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default/5531073035008941097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default/5531073035008941097'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html?showComment=1247043031378#c5531073035008941097' title=''/><author><name>taichara</name><uri>http://www.blogger.com/profile/02213053468697534564</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='05288352919902368786'/><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_YzOuHVhg4js/SYrhTiqhz7I/AAAAAAAAABg/einHVjunYGM/S220/hamsterharo_original.jpg'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-604382689762565591' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/604382689762565591' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-82739958'/></entry><entry><id>tag:blogger.com,1999:blog-6707455220399106053.post-6188391934148074698</id><published>2009-07-08T03:02:46.074-05:00</published><updated>2009-07-08T03:02:46.074-05:00</updated><title type='text'>I think that&amp;#39;s a very good point.  I do believ...</title><content type='html'>I think that&amp;#39;s a very good point.  I do believe that computer gaming has strongly influenced the psychology of tabletop gamers and now informs their expectations of how tabletop should play out.  (I left a comment to this effect on d7&amp;#39;s &amp;quot;The Rust Monster Provides No Risk&amp;quot; but it&amp;#39;s still in moderation right now...).  Pretty much every tabletop player I know also plays CRPGs and in some cases spend absurd amounts of time playing a certain well-known MMO.  Of course that&amp;#39;s going to have an impact.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default/6188391934148074698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6707455220399106053/604382689762565591/comments/default/6188391934148074698'/><link rel='alternate' type='text/html' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html?showComment=1247040166074#c6188391934148074698' title=''/><author><name>lurkinggherkin</name><uri>http://lurkinggherkin.livejournal.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/openid16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://blog.retroroleplaying.com/2009/07/could-crpg-save-game-functions-be-real.html' ref='tag:blogger.com,1999:blog-6707455220399106053.post-604382689762565591' source='http://www.blogger.com/feeds/6707455220399106053/posts/default/604382689762565591' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-326213209'/></entry></feed>
