tag:blogger.com,1999:blog-6707455220399106053.post3325863799948770920..comments2023-04-13T11:42:54.334-04:00Comments on RetroRoleplaying: The Blog: Advice on Sandbox PlayUnknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6707455220399106053.post-14704927989230842902009-06-09T18:17:28.599-04:002009-06-09T18:17:28.599-04:00Good advice, all of it! I'd say that a city/to...Good advice, all of it! I'd say that a city/town/village with engaging NPCs is probably one of the most important things to get right. At least it is my most common failing, so I see it as important.AndreasDavourhttps://www.blogger.com/profile/17170806742393291962noreply@blogger.comtag:blogger.com,1999:blog-6707455220399106053.post-15171860794617333972009-06-08T21:10:45.543-04:002009-06-08T21:10:45.543-04:00I would suggest that small towns are a fine starti...I would suggest that small towns are a fine starting point, even small off the beaten track.<br /><br />In my experience that just means the campaign will require the players leave the small town to make their way in the world (be it the big city, or the frontier, or acting as conquistadors in new lands)Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.comtag:blogger.com,1999:blog-6707455220399106053.post-31765213152114432152009-06-08T17:36:41.660-04:002009-06-08T17:36:41.660-04:00Great beginning. I'm looking forward to readin...Great beginning. I'm looking forward to reading more about your take on this. Apparently, I've been running sandbox games since the early '80's and didn't even know it ;). I don't try to build games like, it's just the way I work as a GM. Of course, it helps that I've had players who would always find ways to get into trouble...er, create their own adventures..., whether I wanted them to or not.<br /><br />Keep going, you've definitely got me hooked.<br /><br />Cheri Arbuckle<br />Evil Machinations<br />http://www.rpggm.com/blog/Cherihttps://www.blogger.com/profile/00527887308530545271noreply@blogger.com