feedburner
Enter your email address:

Delivered by FeedBurner

feedburner count

An ACKS Style Skill System?

Labels: , , , , ,

I'm attempting to convert my standard skill system from Microlite74 and Microlite81 to work as Adventurer Conqueror King System "throws" instead of the D20-style rolls plus bonuses because the people who want to play in my upcoming Garland campaign want to use ACKS style attack rolls, etc. I've come up with the following draft "Skill" rule and I'm looking for comments on it from a wider pool of people than the four people who will be playing in my new campaign. So please read and comment. :)

Skills
There are no skills in Microlite Old School 2014. Instead players are expected to think like adventurers, tell the GM what they are doing and the GM decides if it will succeed in the situation, taking into account the characters’ classes. If the GM decides a random success chance is truly needed he may resolve the situation with a throw or roll of his choice or he may call for one of the following throws from the table below:

Primary Class Throw: if the character is attempting something directly related to their class.
Secondary Class Throw: if the character is attempting something only loosely related to their class.
Primary Background Throw: if the character is attempting something that is not related to their class but is directly related to their background.
Secondary Background Throw: if the character is attempting something that is not related to their class but is at least loosely related to their background.
Unrelated Skill Throw: if the character is attempting something that anyone should be able to try with at least a small chance of success but is not really related to their class or background.

When the GM calls for a skill throw, he will declare the type of skill throw, which stat the skill throw falls under (add Stat bonus to throw), and any situational modifiers and the player will make a skill throw. The GM should make the throw in secret if seeing the result would give the player more information than his character should have.

Unless the GM rules otherwise, a natural roll of 20 always succeeds for a Primary Class, Secondary Class, or Primary Background Roll. The following situational modifiers are suggested for task difficulty: Easy: +1, Normal: 0, Difficult: -1, Hard: -2, Very Hard: -4, Legendary: -6, Unbelievable: -8.

If the skill throw is a success, the character's attempt to perform the task succeeds. Otherwise, the character's attempt to perform the task fails, meaning the character makes no progress toward the task's objective (or -- if the GM wishes -- makes progress but suffers a setback determined by the GM).

Skill Throw Table

Level Primary Class Secondary Class Primary Background Secondary Background Unrelated
1
10+
12+
14+
16+
20+
2
9+
11+
13+
15+
19+
3
9+
11+
13+
15+
19+
4
8+
10+
12+
14+
18+
5
7+
9+
11+
13+
18+
6
7+
9+
11+
13+
17+
7
6+
8+
10+
12+
17+
8
5+
7+
9+
11+
16+
9
5+
7+
9+
11+
16+
10
4+
6+
8+
10+
15+
11
3+
5+
7+
9+
15+
12
3+
5+
7+
9+
14+
13
2+
4+
6+
8+
14+
14
1+
3+
5+
7+
13+

Questions for Consideration:
1) Should the a Stat Bonus really be added to all skill throws? I add them to skill rolls in Microlite74 and Microlite81 so I've kept the system here, but I really am not sure it is a good fit.

2) Are the suggested task difficulty situational modifiers reasonable?


Made my Saving Roll. I'm Not Dead Yet!

Labels: , , , ,

No, I did not die with my mother-in-law back in April. However, my life has undergone some huge upheavals. We spend six weeks in a remodel of my late mother-in-law's house so it could be sold to decide we'd rather live here and sell the house in Waco. So we spent a month packing up and moving from Waco. The house there has just come on the market and we are back in Garland slowly unpacking and trying to fit two houses worth of stuff in one house. Needless to say, a lot of stuff has already been sold (generally for peanuts) or donated to charity groups for their "garage sales". As you might expect, I haven't got much else done, but life is slowly returning to normal. Here is a progress report on my various gaming projects and activities.

Wilderlands Campaign: I'm happy to say that the Wilderlands campaign I ran in Waco for about four years is still going strong. It is now two campaigns, however, as none of the players in the campaign willing to GM could handle 8 players. There are now two smaller groups, one using Microlite74 and the other using Microlite81, playing in the same world. They are even taking steps to keep the time line coordinated so events in one group can affect the other. Everyone seems to be having a good time and I even got to play in one session while I was in Waco. The first time I've ever played in one of my own settings. It was fun -- but felt very weird at the same time.

DFW Campaign: While it will still be a couple of months before I have time for a regular campaign, one is in the works. Due to physical space limitations, it will be limited to 4 players -- and it is already full. One of the regular readers of this blog got in touch with me in early June wanting to know if i had time to run any pickup old school games while I was in the Dallas area. I didn't, but I got to talking with him and his friends. Once my wife and I decided to move up here, they started lobbying for me to run a campaign up here. It looks like I'll be writing a special set of variant Microlite81 rules for it with only three classes (Fighter, Sorcerer [a fighter/mu combo], and Wizard) with everything else including race handled by backgrounds and with some of the stuff from Microlite74 Swords and Sorcery (like the White/Grey/Black magic system). I hope to start playing sometime in October (or late September if we're lucky).

Microlite81, Microlite78, and Other Design Projects: I have not made much progress on these. As you might expect I have not had a lot of computer time the last few months and most of what time I did have on the computer had to be devoted to doing work for my clients. I'm gradually getting more time and hope to be able to resume actually typing up rules soon. The goal for Microlite78 was not reached -- not surprising when I disappeared from the Net for over three months. However, a lot of the work for a draft is done, so I will likely go ahead and do it anyway, especially given that a lot of people really want to see it.

5e: I've been asked (a lot) about my opinion of the upcoming 5e. Until I actually see the 5e PH, MM, and DMG, I can't really say much. However, from what I've seen there are so many changes from TSR D&D (a "sleep" spell that only lasts a couple of minutes, for example) that I would have to heavily rewrite my campaign settings to make them work with 5e. I see no reason to do so since the rules they were designed for still work just fine. Unlike 3.x and 4e, however, 5e looks like a system I could enjoy playing given an old school style GM and group of players, so while I will probably not ever GM a campaign using the 5e rules, I could seeing myself as a player in an appropriate 5e campaign.

With luck, it will not be another three months before my next post. :)