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An ACKS Style Skill System?

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I'm attempting to convert my standard skill system from Microlite74 and Microlite81 to work as Adventurer Conqueror King System "throws" instead of the D20-style rolls plus bonuses because the people who want to play in my upcoming Garland campaign want to use ACKS style attack rolls, etc. I've come up with the following draft "Skill" rule and I'm looking for comments on it from a wider pool of people than the four people who will be playing in my new campaign. So please read and comment. :)

Skills
There are no skills in Microlite Old School 2014. Instead players are expected to think like adventurers, tell the GM what they are doing and the GM decides if it will succeed in the situation, taking into account the characters’ classes. If the GM decides a random success chance is truly needed he may resolve the situation with a throw or roll of his choice or he may call for one of the following throws from the table below:

Primary Class Throw: if the character is attempting something directly related to their class.
Secondary Class Throw: if the character is attempting something only loosely related to their class.
Primary Background Throw: if the character is attempting something that is not related to their class but is directly related to their background.
Secondary Background Throw: if the character is attempting something that is not related to their class but is at least loosely related to their background.
Unrelated Skill Throw: if the character is attempting something that anyone should be able to try with at least a small chance of success but is not really related to their class or background.

When the GM calls for a skill throw, he will declare the type of skill throw, which stat the skill throw falls under (add Stat bonus to throw), and any situational modifiers and the player will make a skill throw. The GM should make the throw in secret if seeing the result would give the player more information than his character should have.

Unless the GM rules otherwise, a natural roll of 20 always succeeds for a Primary Class, Secondary Class, or Primary Background Roll. The following situational modifiers are suggested for task difficulty: Easy: +1, Normal: 0, Difficult: -1, Hard: -2, Very Hard: -4, Legendary: -6, Unbelievable: -8.

If the skill throw is a success, the character's attempt to perform the task succeeds. Otherwise, the character's attempt to perform the task fails, meaning the character makes no progress toward the task's objective (or -- if the GM wishes -- makes progress but suffers a setback determined by the GM).

Skill Throw Table

Level Primary Class Secondary Class Primary Background Secondary Background Unrelated
1
10+
12+
14+
16+
20+
2
9+
11+
13+
15+
19+
3
9+
11+
13+
15+
19+
4
8+
10+
12+
14+
18+
5
7+
9+
11+
13+
18+
6
7+
9+
11+
13+
17+
7
6+
8+
10+
12+
17+
8
5+
7+
9+
11+
16+
9
5+
7+
9+
11+
16+
10
4+
6+
8+
10+
15+
11
3+
5+
7+
9+
15+
12
3+
5+
7+
9+
14+
13
2+
4+
6+
8+
14+
14
1+
3+
5+
7+
13+

Questions for Consideration:
1) Should the a Stat Bonus really be added to all skill throws? I add them to skill rolls in Microlite74 and Microlite81 so I've kept the system here, but I really am not sure it is a good fit.

2) Are the suggested task difficulty situational modifiers reasonable?


1 comments:
gravatar
Andreas Davour said...
September 10, 2014 at 4:35 AM  

I like this idea!

Since I'm not great at math, take the following with a grain of salt.

Adding the stat bonus I think is a good idea since a d20 roll has the possibility to swing up and down the scale, and in that case I think the numbers looks reasonable.

If I one day run anything D&D like, I might try this myself.

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