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Introducing the Microlite81 Warlord Class

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warlord imageA new draft of Microlite81 (Draft 0.40) is available to RetroRoleplaying Cancer Fund donors with the usual password. This draft includes the first versions of the optional Dragonborn, Tiefling, Warforged, and Warlord classes I promised in my Christmas day post.

As a teaser for the upcoming first public beta release, the Microlite81 version of the Warlord class (or at least the initial draft of it) follows. I tried to capture some of the "shoutiness" of the popular late edition version of this class with the inspiration powers but without the features many old school players consider silly, such as shouting wounds away. The inspiration powers cost HP as magic does and can be considered magical or non-magical abilities, whatever makes the most sense in each specific campaign using the class. Note that the following was pasted in from Microsoft Word, so if you view the HTML there will be all sorts of junk.

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Warlords are warriors trained to lead in combat. Any fighter is able to lead others in battle but warlords specialize in battle leadership. Prime Requisite: STR. Requirements: CHR 9+.

Weapons and Armor: Warlords may use light or medium armor and may use shields. They may use any weapon.

Class Abilities: When leading a group of hirelings under their command, the hirelings subtract the Warlord’s fighter bonus in any morale checks and add one-half the Warlord’s fighter bonus (round up) to their attack and damage rolls. Warlords are expert at riding and at small unit tactics.

Battlefield Prowess: At 5th level, a warlord inspires those organized units (mercenary companies, etc.) under his direct command. Any organized military units under the command of the warlord have a +1 bonus to their morale. At 10th level, this bonus becomes +2.

Inspiration: Warlords are able to inspire allies during combat by battle cries and shouting encouragement. Only allies who can clearly hear the warlord are affected by these abilities. Each of these abilities may only be used once per combat (and cannot be used again until the warlord has rested for at least one turn (10 minutes). The effects of these abilities do not stack under any circumstances.

·          Inspire Courage: Warlords can use their action to grant all allies who can hear them +2 bonus to saves against charm and fear effects and a +2 bonus on attack and weapon damage rolls for a number of rounds equal to twice his Fighter Bonus. Using this ability costs the Warlord 3 hit points.
·          Inspire Greatness: Warlords of at least 5th level can use their action to inspire greatness in a single willing ally who can hear them. The ally gains 12 (plus twice the target’s Constitution modifier) temporary hit points, a +2 bonus on attack rolls, and a +2 bonus to saves against charm and fear effects for a number of rounds equal to twice the Warlord’s Fighter Bonus. Using this ability costs the Warlord 5 hit points.
·          Inspire Derring-Do: Warlords of at least 9th level can use their action to inspire daring-do in a single willing ally who can hear them. The ally gains a +4 bonus to their AC and all saving throws for a number of rounds equal to twice the Warlord’s Fighter Bonus. Using this ability costs the Warlord 7 hit points.
·          Inspire Heroism: Warlords of at least 11th level can use their action to inspire heroism in a single willing ally who can hear them. The ally gains the effects of a Heroism potion for a number of rounds equal to the Warlord’s Fighter Bonus. Using this ability costs the Warlord 10 hit points.

Mercenary Unit: At level 9 a warlord can raise a mercenary unit from a friendly populated area. The Warrior must spend 2d4 days doing nothing but spreading the word in the local region and rallying interest. On the morning following his efforts, the Warrior will have gathered together a fighting force of (his level + CHA bonus) x 10 men-at-arms. The GM may increase or decrease this number by up to 50% to reflect the population of the area.  The warlord is responsible for food and supplies for these men, and they will follow him so long as they are treated well. A warlord may only have one such mercenary unit at a time.

Stronghold: At level 12 a warlord may build a fortress in the borderlands or wilderness. The fortress will also attract settlers over time and they will look to the warlord for leadership.

Experience Base: 2200/120000.

Warlord Advancement Table
Level
HP
PCB/MCB
FB
Mem
Save
XP
1
1d6
+0/+0
+1
0
14
0
2
2d6
+0/+0
+1
0
13
2200
3
3d6
+1/+0
+1
0
12
4400
4
4d6
+2/+1
+1
0
11
8800
5
5d6
+2/+1
+2
0
10
17600
6
6d6
+3/+1
+2
0
9
35200
7
7d6
+3/+1
+2
0
8
70000
8
8d6
+4/+2
+2
0
8
140000
9
9d6
+4/+2
+3
0
7
260000
10
9d6+2
+5/+2
+3
0
7
380000
11
9d6+4
+5/+3
+3
0
6
500000
12
9d6+6
+6/+3
+3
0
6
620000
13
9d6+8
+6/+4
+4
0
5
740000
14
9d6+10
+7/+5
+4
0
5
860000

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Finally, I'd like to thank the large Christmas Day donors to the Holiday 2013 Cancer Fund Drive who boosted our total donations to the point where we only need $213 to reach the $1500 sub-goal -- where we hold our second drawing for the Gygax autographed AD&D books. Please donate today if you can. Thank you!


Please Donate imageThe Holiday 2013 Cancer Fund Drive is on. Every $10 donated gives you one chance to win one or more of more than 40 non-TSR D&D items published in the late 1970s and early 1980s. You can see the complete list of giveaway items and read more about this fund drive in this post: Holiday 2013 Cancer Fund Drive (with lots of Third Party D&D Giveaway Items). This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund. All donations will be used to pay the property taxes on our house as we had to use the money saved for this to pay for more medical treatment for my wife's cancer and other medical problems treatment related bills (see the linked post above for more info), send a donation in any amount -- small or large -- to me via Paypal.Thank you!

We need to raise about $3400 by the end of January, as of this post this drive has raised $1287. Thanks to everyone who donates, spreads the word, or thinks positive thoughts for us!

A Merry Microlite81 Expanded Christmas

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Microlite81 Playtest Draft CoverMerry Christmas! I hope everyone reading this is having a wonderful Christmas! We are having a quiet Christmas this year, just my wife and I (and 5 dogs and two cats, of course).

I have a Microlite81 Expanded Christmas present, at least for some fans of my Microlite74/81 games. I've been convinced to include some popular with new school D&D players classes as optional classes in Microlite81 Expanded: the Warlord, the Tiefling, the Warforged, and the Dragonborn. These classes will be modified as necessary to fit B/X sensibilities, but should be recognizable and fun to play for those who like them. As they will be entirely optional, those who have no interest in them can simply ignore them.

I'm sure that their mere presence (even as options) will offend some old school players and the fact that they are modified to fit B/X play (instead of B/X play being modified to fit them) will offend some new school players. This, of course, is the essence of a good compromise, everyone gets something they want but no one gets everything they want. Seriously, several people have added versions of these classes to Microlite74, so there is quite a bit of demand for them. I night as well make people who like them happy. After all, it's Christmas.

The next donor draft of Microlite81 should have my initial ideas on these classes in the rules. When the rules get to public beta form around the first of the new year (finger crossed), I will need those who enjoy these classes to give them a good playtest as they probably will not get a lot of testing from my Sunday group as no one there really likes these classes.


Please Donate imageThe Holiday 2013 Cancer Fund Drive is on. Every $10 donated gives you one chance to win one or more of more than 40 non-TSR D&D items published in the late 1970s and early 1980s. You can see the complete list of giveaway items and read more about this fund drive in this post: Holiday 2013 Cancer Fund Drive (with lots of Third Party D&D Giveaway Items). This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund. All donations will be used to pay the property taxes on our house as we had to use the money saved for this to pay for more medical treatment for my wife's cancer and other medical problems treatment related bills (see the linked post above for more info), send a donation in any amount -- small or large -- to me via Paypal.Thank you!

We need to raise about $3400 by the end of January, as of this post this drive has raised $927. Thanks to everyone who donates, spreads the word, or thinks positive thoughts for us!

RetroRoleplaying Holiday Cancer Fund Drive: First Giveaway Winners!

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White Dwarf magazine Issue 1 June/July 1977The drawing for the first $750 progress giveaway item (the first 25 issues of White Dwarf magazine) was finally held on Saturday. It was originally scheduled for last Thursday, but holiday doings delayed it a couple of days. The winner of the 25 issues of White Dwarf is one of the "additional donors who wish to remain anonymous". He still wishes to remain anonymous but has told me I can report that he is very happy to have won these items as it will give him a complete collection of the first 100 issues of White Dwarf. He had issues 7 and issues 23-100. This will complete his collection.

I also had some Steam keys to give away. These were donated by Rod, one of my Sunday game players, who had recently purchased one of the Humble Bundles, but only wanted a few of the games in the bundle. The lucky winners are:

John B.: Orcs Must Die! GOTY (Steam key)
Alstair C.: Garry's Mod (Steam key)
Alan G. Sanctum: Collection (Steam key)
Brain I.: Natural Selection 2 (Steam key)
Joesph N.: Magicka and 2 DLCs (Steam key)
James P: Cities in Motion 2 (Steam key)

The next drawing (when we reach $1500) will be for a set of AD&D books signed by Gary Gygax (Player's Handbook, Monster Manual, DMG, Monster Manual II, Oriental Adventures, and Unearth Arcana). To see the huge list of third party D&D items that will go to lucky donors at the end of this drive, see the original post (Holiday 2013 Cancer Fund Drive (with lots of Third Party D&D Giveaway Items)), but here is just one of the ten sets of items that a lucky donor will receive:

7th Group, published by Phoenix Games or by Martian Game Modules: The Book of Fantasy Miniatures (Phoenix Games, 1978), The Lost Abbey of Calthonwey (Phoenix Games, 1979), The Mines of Keridav (Phoenix Games, 1982),
T.H.E. Non-Player Character (Martian Game Modules, 1978), and
T.H.E. Fighter (Martian Game Modules, 1979).

Donations are much appreciated and I'd like to thank everyone who has donated or will donate!


Please Donate imageThe Holiday 2013 Cancer Fund Drive is on. Every $10 donated gives you one chance to win one or more of more than 40 non-TSR D&D items published in the late 1970s and early 1980s. You can see the complete list of giveaway items and read more about this fund drive in this post: Holiday 2013 Cancer Fund Drive (with lots of Third Party D&D Giveaway Items). This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund. All donations will be used to pay the property taxes on our house as we had to use the money saved for this to pay for more medical treatment for my wife's cancer and other medical problems treatment related bills (see the linked post above for more info), send a donation in any amount -- small or large -- to me via Paypal.Thank you!

We need to raise about $3400 by the end of January, as of this post this drive has raised $898. Thanks to everyone who donates, spreads the word, or thinks positive thoughts for us!

Microlite81 Expanded Progress Report

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Microlite81 Playtest Draft CoverAs I announced a few days ago, I've decided to try to push to get Microlite81 Expanded to public beta form by (or shortly after) New Year's Day. I've made progress over the last few days, including two "donor releases". I've updated the basic rules from the last time I did any work on Microlite81 Expanded to match those in the Silver Release version of Microlite81. I've added rough drafts of a number of optional rules, added the Druid optional class, added Weapon mastery rules, cleric special ability rules based on deity type, basic ritual magic rules, reformatted spell lists to make them more readable, etc. In other words, real progress is being made.

Donors to the RetroRoleplaying Cancer Fund can download the latest version (0.35) as of this post from the Current Project Drafts (for Donors) area of the the Downloads area of the RetroRoleplaying Forum. The files are protected by the usual donor password. Here's a link to the most recent version:

Microlite81 Extended Draft 0.35 (1.25 meg password-protected zip file)

Donors may wish to check back every couple of days for new versions as I tend to forget to post about them.


Please Donate imageThe Holiday 2013 Cancer Fund Drive is on. Every $10 donated gives you one chance to win one or more of more than 40 non-TSR D&D items published in the late 1970s and early 1980s. You can see the complete list of giveaway items and read more about this fund drive in this post: Holiday 2013 Cancer Fund Drive (with lots of Third Party D&D Giveaway Items). This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund. All donations will be used to pay the property taxes on our house as we had to use the money saved for this to pay for more medical treatment for my wife's cancer and other medical problems treatment related bills (see the linked post above for more info), send a donation in any amount -- small or large -- to me via Paypal.Thank you!

We need to raise about $3400 by the end of January, as of this post this drive has raised $847. Thanks to everyone who donates, spreads the word, or thinks positive thoughts for us!

Pushing Microlite81 Expanded to Beta over the Christmas Holiday?

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If you have followed this blog for a long time, you are probably aware that many of the players in my Sunday game never carefully read the Microlite74/Microlite81 rules. I have a couple of players who admit they have never even skimmed the free copies I give them. One of the nice things about old school gaming is that mastering the rules does not really help much in the game as the game is not about using the rules to the best effect. This also means that players who aren't interested in "system mastery" don't handicap themselves or the other players in the game -- even those players so uninterested in "system mastery" that they can't be bothered to read the rules at all.

While this is very nice and is one of the things I want in any game I'm going to GM, there are players who enjoy reading (and sometimes studying) the rules -- even if that will not give them the advantage it does in games based around "system mastery". While I have a couple of players who never read the rules, I also have players who want to read the rules. Last Sunday, at our last game of the year, one of those players told me that the best Christmas present I could give him was to finish putting the Microlite81 Expanded rules (which is what we are using at the moment) down on paper -- at least to the "public beta" point.

I'm been mainly working on Microlite81 Complete the last few weeks because working on it covers lots of "new ground" and is therefore more interesting for me to work on. For those who are wondering about Microlite81 Advanced and why I haven't even produced an early draft, this is why. Microlite81 Advanced covers a huge amount of new ground. If I started working on it, I'd likely only move back to working on other versions of Microlite81 if held at gun point.

However, I have taken up this Microlite81 Expanded challenge. I'm going to put Microlite81 Complete on the back burner for the rest of December and work on the Microlite81 Expanded rules. The plan is to have a version suitable for public beta (and use by the players in my Sunday game) around the new year. Even with the holiday season, this should be something I can actually do (if I push myself) because after today, my wife has no further doctor or physical therapy appointments until after the first of the year. As she has been having three (or more) a week for most of the last four weeks (and I'm her transportation), this means I will have more free time to work on Microlite81. The more donations the Holiday 2013 Cancer Fund Drive gets during this period, the less my wife will object to me spending extra time on Microlite81 work, so if you are interesting in seeing more work done on Microlite81 and have spare cash, your donation will help give me more time to work on Microlite as well as help us keep our house. (BTW, donors get to see pre-beta copies from the donor download area.)

BTW, this afternoon my wife has another steroid shot to the spinal cord to help relieve her back pain. Even with the local they give her, it's fairly uncomfortable. (Okay, my wife says "painful.") Prayers and good thoughts for her this afternoon would be welcome. Thanks.


Please Donate imageThe Holiday 2013 Cancer Fund Drive is on. Every $10 donated gives you one chance to win one or more of more than 40 non-TSR D&D items published in the late 1970s and early 1980s. You can see the complete list of giveaway items and read more about this fund drive in this post: Holiday 2013 Cancer Fund Drive (with lots of Third Party D&D Giveaway Items). This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund. All donations will be used to pay the property taxes on our house as we had to use the money saved for this to pay for more medical treatment for my wife's cancer and other medical problems treatment related bills (see the linked post above for more info), send a donation in any amount -- small or large -- to me via Paypal.Thank you!

We need to raise about $3400 by the end of January, as of this post this drive has raised $785. Thanks to everyone who donates, spreads the word, or thinks positive thoughts for us!

Holiday Cancer Fund Drive: $17 Away From First Giveaway Drawing (First 25 issues of White Dwarf)

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I've been so busy with my wife's doctor and physical therapy appointments that I have not posted much to this blog over the last few weeks and that has probably hurt the Holiday 2013 Cancer Fund Drive some. Still we are only $17 from the first goal of $750. Assuming we hit it in the next day or two as I expect, I'll hold the drawing for the first 25 issues of White Dwarf magazine Thursday evening. Anyone donating by noon Thursday (CST) will be in this first drawing (assuming at least $17 more is raised). In addition, we will be drawing for a few steam keys (donated by Rod, one of the people on the "wait list" for an opening in my Sunday game), including a copy of Natural Selection 2.

My wife has her last doctor appointment this year tomorrow -- for another pain relief shot into her lower back. After that, I'll have more time for posts and Microlite81 work as Christmas this year is just my wife and I. She's not up to the 2 hour drive to see her mom and her mom can't drive down until she gets her second cataract removed (in January). So Christmas will not be a production this year -- which is good because she's not up to all the cooking that requires.

Anyhow, now is a great time to donate to the Holiday 2013 Cancer Fund Drive and get in on the first drawing. Click the link to see the large list of items being given to lucky donors in this drive.


Please Donate imageThe Holiday 2013 Cancer Fund Drive is on. Every $10 donated gives you one chance to win one or more of more than 40 non-TSR D&D items published in the late 1970s and early 1980s. You can see the complete list of giveaway items and read more about this fund drive in this post: Holiday 2013 Cancer Fund Drive (with lots of Third Party D&D Giveaway Items). This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund. All donations will be used to pay the property taxes on our house as we had to use the money saved for this to pay for more medical treatment for my wife's cancer and other medical problems treatment related bills (see the linked post above for more info), send a donation in any amount -- small or large -- to me via Paypal.Thank you!

We need to raise about $3400 by the end of January, as of this post this drive has raised $733. Thanks to everyone who donates, spreads the word, or thinks positive thoughts for us!

RetroRoleplaying Cancer Fund Donor Downloads Moved Off Mediafire

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D is for Donors imageAs mentioned in a post a couple of days ago, Mediafire was dropped their "password protect" feature. As this was the main reason I was still using Mediafire for donor downloads, I've moved all the special downloads for RetrpoRoleplaying Cancer Fund donors to the RetroRoleplaying Message Board Download area (as password-protected zips. This will mean donors with have to deal with zip files, but will no longer have to put up with Mediafire ads.

The Donor Downloads may not be found in this directory on RetroRoleplaying web site: Donor Downloads and its sub-directories. As of now the only sub-directory is for current project drafts: Current Project Drafts (for Donors).

The files are now stored as password protected zip files (using the same password donor have been given in their thank you emails). If you need software to extract zip files, try the following free programs:

7zip (Windows/Linux): http://www.7-zip.org/
Keka (MacOS): http://www.kekaosx.com/en/

(Note that I do not have a Mac to try Keka on, but I've been told it works well.)

A text file has been placed at the old Mediafire download area giving this same information, so prior donors who do not see this post can easily find the new download area.

To kick off this new download area, Donors can now download a copy of Microlite81 Complete Playtest Draft 0.30 from the link below as a zip file (password-protected using the usual donor password):

Download Microlite81 Complete Playtest 0.30. (1.1 meg zip file holding a 1.18 meg PDF)


Please Donate imageThe Holiday 2013 Cancer Fund Drive on on. Every $10 donated gives you one chance to win one or more of more than 40 non-TSR D&D items published in the late 1970s and early 1980s. You can see the complete list of giveaway items and read more about this fund drive in this post: Holiday 2013 Cancer Fund Drive (with lots of Third Party D&D Giveaway Items). This is in addition to the usual PDF downloads and other benefits of a donation to the RetrpoRoleplaying Cancer Fund. All donations will be used to pay the property taxes on our house as we had to use the money saved for this to pay for more medical treatment for my wife's cancer and other medical problems treatment related bills (see the linked post above for more info), send a donation in any amount -- small or large -- to me via Paypal.Thank you!

We need to raise about $3400 by the end of January, as of this post this drive has raised $652. Thanks to everyone who donates, spreads the word, or thinks positive thoughts for us!

Undead and Level Drains: Other Ideas

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VampireLevel drains in D&D are always good for controversy. Many people can't stand the idea of level drains. Others feel they are essential to making undead into terrifying monsters.

Level drains in WOTC editions of D&D are particularly troublesome because complex WOTC characters really have to be recalculated and rewritten if their level changes. In TSR D&D, this isn't nearly the problem as all one has to do for most characters is reduce hit points, write down the characters new attacks and saving throws (which may or may not have changed), spell casters lose a few spell slots, and thieves need their thief skills reduced -- but in general a TSR D&D character losing a level means only a few minutes work both when a level is lost and when it is regained.

There are alternatives to level loss. Negative levels seems to the official one, but negative levels seem to be almost as much trouble in WOTC D&D as losing a level. Another common replacement for level loss is losing one point of Constitution instead of a level. This works fairly well in TSR D&D, but can cause a lot of character sheet recalculation in WOTC D&D (especially 3.x).

Here's a replacement for level drains I've used in Microlite74 and Microlite81:

Each energy level drained subtracts one from any roll to which the character would add his level (or his level/2). 1 point of energy drained is recovered every L days where L is equal to the hit dice of the monster that drained the energy level.

This level drain replacement is something like negative levels and fades away over time even if the party does not have access to restoration-type spells. However, it's fiddly and M74 players and GMs find it annoying to track.

I've come up with another alternative to level drain:

When a character suffers a level drain, roll 1 die (of the character's hit die type) and subtract it from the character's hit points permanently. If a character's maximum hit points is reduced to zero hit points by level drain, becomes an undead just as if his level had been reduced to zero by level drains. Restoration spells and magic effects give the character another hit die roll which adds to his permanent hit points (but no higher than his original, undrained hit points).

This alternative to level drain is simple to implement -- even in WOTC editions. Yet it preserves the "terror factor" of level drains. Like the original TSR level drain rules, the effects are permanent. The only way to counter them is with restoration magic or gaining levels. If a group prefers drain effects which heal themselves over time, characters could regain permanent hit points slowly over time -- perhaps 1 drained hit point per week of total rest (or per month of normal activity).

For games using my "house rules" with body points and hit points, an even less complex method could be used: each level drain could simply permanently remove one body point. Restoration effects could restore one permanent body point. If desired, drained BP could recover naturally at the rate of 1 BP lost to level drain restored per week of total rest. Due to the effects of lost body points in my house rules, these alternative level drain rules would give effects very similar to those in Bram Stoker's Dracula: a drained character would recover energy (hp) more slowly -- and would permanently have less energy and be less effective at his tasks.

I'm interested in hearing what you think of these alternative level drain ideas -- as well as any alternative level drain rules you have used and liked. Would you like to see the "hit point loss" alternative level drain rule as an optional rule in Microlite81?


The Holiday 2013 Cancer Fund Drive on on. Every $10 donated gives you one chance to win one or more of more than 40 non-TSR D&D items published in the late 1970s and early 1980s. You can see the complete list of giveaway items and read more about this fund drive in this post: Holiday 2013 Cancer Fund Drive (with lots of Third Party D&D Giveaway Items). This is in addition to the usual PDF downloads and other benefits of a donation to the RetrpoRoleplaying Cancer Fund. All donations will be used to pay the property taxes on our house as we had to use the money saved for this to pay for more medical treatment for my wife's cancer and other medical problems treatment related bills (see the linked post above for more info), send a donation in any amount -- small or large -- to me via Paypal.Thank you!

We need to raise about $3400 by the end of January, as of this post this drive has raised $632. Thanks to everyone who donates, spreads the word, or thinks positive thoughts for us!

New Microlite81 Playtest Draft Finally Available for Donors

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Microlite81 Complete Playtest Draft CoverA new draft of Microlite81 Complete is finally available for download. RetroRoleplaying Cancer fund donors can download this (and all future drafts) at the usual donor download location with the usual password.

The delay has been Mediafire. Their "password protect" feature disappered about a week ago and they have finally tld me that they have simply removed it for new files. If you want to password protect new files, they need to be zipped and the zip file password protected. Sigh. I've done that with the Microlite81 Complete 0.20 draft to make it available quickly. However, this chance negates the reason I used Mediafire to store donor files to begin with: the ability to easily password protect downloads without making downloaders deal with zip files (or more annoyingly, with password protected PDFs). I plan to move all the donor files to the RetroRoleplaying Message Board Download area (as password-protected zips) soon. This will mean donors with have to deal with zip files, but will no longer have to put up with Mediafire ads.

Until then, RetroRoleplaying Cancer Fund Donors can download a copy of Microlite81 Complete Playtest Draft 0.20 from the link below as a zip file (password-protected using the usual donor password):

Download Microlite81 Complete Playtest 0.20. (1 meg zip file holding a 1.15 meg PDF)


The Holiday 2013 Cancer Fund Drive on on. Every $10 donated gives you one chance to win one or more of more than 40 non-TSR D&D items published in the late 1970s and early 1980s. You can see the complete list of giveaway items and read more about this fund drive in this post: Holiday 2013 Cancer Fund Drive (with lots of Third Party D&D Giveaway Items). This is in addition to the usual PDF downloads and other benefits of a donation to the RetrpoRoleplaying Cancer Fund. All donations will be used to pay the property taxes on our house as we had to use the money saved for this to pay for more medical treatment for my wife's cancer and other medical problems treatment related bills (see the linked post above for more info), send a donation in any amount -- small or large -- to me via Paypal.Thank you!

We need to raise about $3400 by the end of January, as of this post this drive has raised $632. Thanks to everyone who donates, spreads the word, or thinks positive thoughts for us!