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Microlite81 Release Candidate 1 Available for Free Downloading (and Proofreading)

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Microlite81 Playtest Draft CoverThe first release candidate version of Microlite81 is now available for free download in PDF form. What is Microlite81? Microlite81 is to the 1981 "B/X" edition of the world's most popular fantasy RPG as Microlite74 is to the original 1974 "0e" edition. That is, Microlite81 is a version of the Moldvay/Cook Basic/Expert based on the superlite Microlite20 rules.

Microlite81 Release Candidate 1 is a complete, playable game with rules, spells, monsters, and treasure. It does assume a basic knowledge of D20 systems and fantasy rpgs in general, of course. As this is a release candidate, the rules are pretty much complete and the systems have been shown to work in both private and public playtesting. I do not expect to have to make major changes to the rules at this point.

We are now in the Release Candidate stage. This means that I need your help to proofread and error-check the Microlite81 rules.

I am known as the “Typo King,” so I’m sure there are all sorts of spelling and grammar errors in this document – and chances are I will never notice 90% of them. I could really use your help with proofreading. Some things to look for:

* Spelling problems --including places where I typed the wrong word (but spelled it just fine)

* Missing words – I have a habit of leaving out words and never noticing they are missing because I know what the text is supposed to say. For example, I can leave out the word “not” and never notices, even though leaving out the “not” completely changes the meaning of the statement.

* Major Grammar Errors -- If I have to change text, I can really mess up the grammar, often by leaving text in that should have been deleted or by forgetting to change tense or the like in the rest of the statement. Note that I do not consider using passive voice is not a major grammar error.

* Extraneous Text – Unnecessary text left in because I moved it elsewhere and did not delete it. Or just plain unneeded text.

* Other stuff – I make all sorts of stupid errors.

Please also look for things that just do not seem to make sense as written. If you can reword it so it is clearer without getting much longer, you may have discovered something along these lines to report. Note that this is a “Microlite” style game so it assumes people already know the basics of playing/running a D20-style game, so “needs more explanation for true newbies to understand” is not really an example of this problem.

Finally, although this game has been playtested quite a bit, if you discover something that truly does not seem to work in play, please go ahead and report it. While I don’t want to make wholesale changes to the rules at this point, if something truly does not work right, it needs to be fixed if possible, so please bring it to my attention.

Once Microlite81 is in final form, serious work on Microlite81 Expanded and Microlite81 Compete can begin.

If you are interested in proofreading or playtesting (or even just reading) Microlite81, you can download a copy of Microlite81 Release Candidate 1 from Mediafire in PDF form. It's free now -- and like all RetroRoleplaying games, the final version of Microlite81 will also be free.

Download Microlite81 Release Candidate 1 (48 page PDF, about 890K)

Thank you very much for proofreading and/or playtesting these rules. You can report any comments, issues, or ideas on the Microlite81 Playtesting area of the RetroRoleplaying Forum (http://www.retroroleplaying.com/forum/index.php) or by email to the temporary email address listed in the introductory material in the document.


Cover - Booty and the BeastsThe third Sponsor Microlite81 (and Lords & Wizards) Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goal is $500 with the following giveaway items: First Fantasy Campaign (1st Printing), Judge Guild Character Chronicle Cards, Basic Boxed Set (complete including original dice), Expert Boxed Set (complete including original dice), Journey to the Center of the Circle (from Wilmark Dynasty), and The Vampyre's Mirror (also from Wilmark Dynasty). Each $10 donated gives you one chance at one of these items. The top three donors will have a separate drawing for a set of 1st printings of the original three TSR adventure modules (The Giants series as three separate modules: G1, G2, and G3) This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Microlite81 and Lords & Wizards games. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

As of 29 September 2013, $407 has been donated in this mini-drive, an additional $93 in donations is needed to trigger the drawings for the items mentioned above.

Microlite81 Playtest Draft 2.20 Available to Donors (Public Release Candidate 1 Available Soon)

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Microlite81 Playtest Draft CoverThe latest and greatest playtest draft of Microlite81 (Version 2.20) is available to RetroRoleplaying Cancer Fund donors. Most of what is in this draft is minor updates and changes. However, the XP rules have been revised (to allow some XP for finding treasure as well as for spending it) and combat manever rules have been added.

A full Public Playtest Draft should be released by the end of the week, perhaps as Release Candidate 1. The rules are pretty much complete now, although some rewriting and clarification remains to be done. Then, of course, comes the public proofreading of the release candidates. I hope to have the public release version 1.0 ready by the end of October.

Donors can download this Playtest draft of the Microlite81 rules here (with the donor password):

Download Microlite81 Playtest Draft 2.20 (44 page PDF, about 885K)

Public Playtest Draft 2.0 is still available to everyone from this Mediafire link, however -- and comments are still welcome!

Download Microlite81 Public Playtest Version 2.0 (40 page PDF, about 850K)


Cover - Booty and the BeastsThe third Sponsor Microlite81 (and Lords & Wizards) Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goal is $500 with the following giveaway items: First Fantasy Campaign (1st Printing), Judge Guild Character Chronicle Cards, Basic Boxed Set (complete including original dice), Expert Boxed Set (complete including original dice), Journey to the Center of the Circle (from Wilmark Dynasty), and The Vampyre's Mirror (also from Wilmark Dynasty). Each $10 donated gives you one chance at one of these items. The top three donors will have a separate drawing for a set of 1st printings of the original three TSR adventure modules (The Giants series as three separate modules: G1, G2, and G3) This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Microlite81 and Lords & Wizards games. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

As of 23 September 2013, $397 has been donated in this mini-drive, an additional $103 in donations is needed to trigger the drawings for the items mentioned above.

Combat Maneuver Rules for Microlite81 and Other OSR Games

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Pirates of the Caribbean CombatMany players and GMs seem to prefer formal rules for combat maneuvers. However, most such rules are either complex or limit what characters can attempt to do 9or both). Even the Combat Tricks/Stunts rules from my Microlite74 Extended rules are complex enough to be annoying to use in play -- at least compared to the simple rules for just about everything else in Microlite74 combat. For those who have not seen the Combat Tricks/Stunts rules from Microlite74 Extended, here they are:

Combat Tricks/Stunts: Declare what the trick/stunt attack is going to do. It could be anything from knocking a weapon from your opponent's hand to blowing his hat off or extinguishing a lantern. Other possibilities could be stapling the target to the wall through his clothing with a thrown weapon, tying him up with a bola, tripping him and so on.

The attack roll is made at -8 (-6 for fighting classes). If the roll is successful and the target is alive and aware of the attack, the target makes a defense roll (a normal attack roll) against a DC equal to the adjusted attack roll (with the to hit penalty). If the defense roll fails, the target suffers the exact effect described. If the defense roll succeeds, then the attack is treated as a normal attack against the target’s AC (with the penalty), which may result in normal damage. Option: The defense roll is automatically failed if the target has a combat stance of Active Attack or Full Attack.

Against an inanimate object, if the attack roll (with the penalty) is successful, the stunt works. No defense roll is needed.

While these rules are much less complex that similar rules in modern versions of D&D, they are pretty complex and time-consuming for a system meet to be fast and simple. After some discussion with my players, we have been testing a new and simple rule to handle combat maneuvers in Microlite81. I got the idea from reading some descriptions of dueling techniques that talked about forcing ones opponent to move or the like by making it so he either had to move back (or whatever you wanted to get him to do) or take damage. This led to the following relatively simple rule for Microlite81.

Combat Maneuvers: Attacker may describe a special effect he wishes to impose on a target before rolling to hit. Unless the GM rules the maneuver impossible, a critical hit means the special effect happens instead of damage. A normal hit means the target may decide (before damage is rolled) to either accept the special effect or to take the damage from the attack. If the attacker has a non-zero Fighter Bonus and is a higher level than the target, the target must make a successful saving throw to reject the special effect. Possible maneuvers include: disarm, knock down, push back (up to STR feet), switch positions, slip past, steal an obvious and accessible item from the target, etc.

Basically, on a hit, combat maneuvers give the target a choice between accepting the effect of the maneuver or taking damage. However, on a critical hit, the target has no choice but to accept the effect. Likewise, if the attacker is a higher level fighter-type, the target can only choose damage instead of the effect if he makes a saving throw. This is simple and fast -- to the point that it actually encourages the use of combat maneuvers, especially by fighter-type characters. It's also open-ended as it allows attempting almost anything the GM considers reasonable in a particular situation, not just the specific maneuvers listed in the rules. It also adds choices in combat for both the attacker and defender.

As I said, we've been using this rule in my Sunday Game Microlite81 sessions for the past three weeks and everyone seems to really like it. The rule quoted above is somewhat tweaked from what we started with and should pretty much work with any TSR-era rules set. If the system in question doesn't have critical hits, consider any natural roll of 20 that would otherwise hit to be a critical hit for combat maneuvers. Consider the Fighter class (and similar classes at the GM's discretion) to have a "non-zero Fighter Bonus" for purposes of the combat maneuvers rule.


Cover - Booty and the BeastsThe third Sponsor Microlite81 (and Lords & Wizards) Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goal is $500 with the following giveaway items: First Fantasy Campaign (1st Printing), Judge Guild Character Chronicle Cards, Basic Boxed Set (complete including original dice), Expert Boxed Set (complete including original dice), Journey to the Center of the Circle (from Wilmark Dynasty), and The Vampyre's Mirror (also from Wilmark Dynasty). Each $10 donated gives you one chance at one of these items. The top three donors will have a separate drawing for a set of 1st printings of the original three TSR adventure modules (The Giants series as three separate modules: G1, G2, and G3) This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Microlite81 and Lords & Wizards games. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

As of 18 September 2013, $368 has been donated in this mini-drive, an additional $132 in donations is needed to trigger the drawings for the items mentioned above.

Microlite81 Playtest Draft 2.10 Available to Donors

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Microlite81 Playtest Draft CoverThe latest and greatest playtest draft of Microlite81 (Version 1.20) is available to RetroRoleplaying Cancer Fund cancer fund donors. Additional material for this draft includes:

* Random Magic item tables
* Random monster tables
* Rules for building strongholds
* Rules for magic research (both new spells and items) -- incomplete
* Minor changes

Donors can download this Playtest draft of the Microlite81 rules here (with the donor password):

Download Microlite81 Playtest Draft 2.10 (44 page PDF, about 875K)

There will probably be another public playtest draft of Microlite81 (version 3.0) later in the month (or perhaps it will be Release Candidate 1). Public Playtest Draft 2.0 is still available to everyone from this Mediafire link, however -- and comments are still welcome!

Download Microlite81 Public Playtest Version 2.0 (40 page PDF, about 850K)


Cover - Booty and the BeastsThe third Sponsor Microlite81 (and Lords & Wizards) Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goal is $500 with the following giveaway items: First Fantasy Campaign (1st Printing), Judge Guild Character Chronicle Cards, Basic Boxed Set (complete including original dice), Expert Boxed Set (complete including original dice), Journey to the Center of the Circle (from Wilmark Dynasty), and The Vampyre's Mirror (also from Wilmark Dynasty). Each $10 donated gives you one chance at one of these items. The top three donors will have a separate drawing for a set of 1st printings of the original three TSR adventure modules (The Giants series as three separate modules: G1, G2, and G3) This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Microlite81 and Lords & Wizards games. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

As of 16 September 2013, $358 has been donated in this mini-drive, an additional $142 in donations is needed to trigger the drawings for the items mentioned above. (We've been stuck at this point for several days)

Every D&D Player Needs to Buy and Read the Rules? Why?

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D&D RulebooksIt seems to be a truism of modern D&D: all players really need to buy a copy of the rules, learn them, and have them at hand during the game. Why should all players need to do this to play well? Only one person needs to buy a boardgame for a group to play it. Only one person needs to buy a deck of playing cards and a book of rules for poker, bridge or other standard card games. Why should D&D be any different?

This is especially true when people used to play (TSR) D&D all the time with only one set of rules for the group. A player could sit down and create a character in a few minutes and provided he was not playing a spell caster, only need to reference the books to fill in his character sheet with his chances of success in combat and with his short list of character class based special abilities. Even if they played a spell-caster, all they needed from the rulebook was the details of the spells their character actually knew. As their initial spells were determined randomly determined by the GM and caster's had to find additional spells in the game in treasure, they did not need to know about all the spells in advance to pick the best. A player didn't need to know the details of the rules in play either, as all he had to do was tell the GM what he wanted his character to do in "real world terms" (as opposed to "rules-speak terms") and the GM would tell the player either the result of his action or what roll was needed for success.

Many players of TSR-era D&D played for months or years without ever reading (let alone buying) a single rulebook. IMHO, this the way D&D rules should be written. It makes the game far more accessible to casual players who don't want to spend a lot of money on the game. It makes the game accessible to casual players who have the time and interest to sit down an play for a few hours every week or two, but lack the time and/or interest to read and study multi-hundred page rulebooks between play sessions.

While hardcore D&D players may want to read and study every page of every D&D rulebook they can get their hands (and may not be able to understand why someone would want to play D&D without doing so), such players are a minority of gamers. Just as those who buy a new computer RPG with a 40-150 page rulebook and sit down and study that rulebook before they play are a minority -- most people install the game and start playing, leaving the rulebook (and probably even the installation guide) in the box.

If D&D Next is to have a good chance of attracting new players to the game, I think WOTC is going to have to give up on the idea that every player needs to give them a good chunk money to buy the books and have the time and interest to study and learn them to play well (or even to play at all). D&D Next needs to return to the idea that the game can be played and played well with only one player in a group (usually the GM) buying the books. Sure, if a player ends up really liking D&D Next, he or she probably will eventually get a copy of the D&D Next version of the Player's Handbook, but players should not need to buy any D&D books just to be able to play (and play well).


Cover - Booty and the BeastsThe third Sponsor Microlite81 (and Lords & Wizards) Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goal is $500 with the following giveaway items: First Fantasy Campaign (1st Printing), Judge Guild Character Chronicle Cards, Basic Boxed Set (complete including original dice), Expert Boxed Set (complete including original dice), Journey to the Center of the Circle (from Wilmark Dynasty), and The Vampyre's Mirror (also from Wilmark Dynasty). Each $10 donated gives you one chance at one of these items. The top three donors will have a separate drawing for a set of 1st printings of the original three TSR adventure modules (The Giants series as three separate modules: G1, G2, and G3) This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Microlite81 and Lords & Wizards games. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

As of 15 September 2013, $358 has been donated in this mini-drive, an additional $142 in donations is needed to trigger the drawings for the items mentioned above.

"Professional" RPG Layout and Design? Just Say No!

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layout softwareMany RPG fans claim they want professional layout and design in their RPG books. Unfortunately the games I see many people who say this pointing to as example of what an professionally designed RPG book should look like, strike me as something that belongs in an coffee table art book that is striving to be edgy. RPGs aren't art books designed to be glanced through by people in a waiting room. RPG rulebooks are more like textbooks (teaching the game) and reference books (looking things up during play).

My version of good, professional design for an RPG rulebook is the same type of good design that you'd find in the average college textbook or average reference book. I want it to be easy to read and easy to refer to using easy-to-read fonts in black(ish) type on off-white/whitish paper.

Many things that others seem to consider examples of professional layout and design in RPGs actually turn me off because they make the book harder to read and/or harder to refer to in play. Some examples:

  • Page backgrounds: I really do not want to try to read text printed on colored backgrounds, over line art, printed over pictures, etc. It may LOOK very nice when you flip through the book, but it makes actually using the book (that is, reading the text) harder for many people.
  • Weird layouts: Standard layouts (two column, three column, column and sidebar, etc.) may be boring but they are proven by long use to be easy to read and follow.
  • Distracting page borders: A fancy page border every once in a while (like for the first page of a chapter) is okay. Busy or distracting borders are not okay on most pages in the book. A page border that isn't distracting and is actually useful (thumbs for each chapter, for example) is fine. All borders that aren't actually useful do is take up space -- and if they are busy/distracting -- they don't really count as white space either.

Perhaps I feel the way I do because I think RPG books should primarily designed for those who are going to use them in play rather than for collectors who are going to mainly "use" them by putting them on a shelf with the rest of their collection. I'm tired of picking up what I think might be an interesting RPG only to discover the fancy, "professional" layout makes it hard actually use to learn and play the game. So please, RPG publishers, just say no to "professional" layout and design that is full of edgy gimmicks and go with boring but truly professional layout and design that makes your material easy to read and use at the table.


Cover - Booty and the BeastsThe third Sponsor Microlite81 (and Lords & Wizards) Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goal is $500 with the following giveaway items: First Fantasy Campaign (1st Printing), Judge Guild Character Chronicle Cards, Basic Boxed Set (complete including original dice), Expert Boxed Set (complete including original dice), Journey to the Center of the Circle (from Wilmark Dynasty), and The Vampyre's Mirror (also from Wilmark Dynasty). Each $10 donated gives you one chance at one of these items. The top three donors will have a separate drawing for a set of 1st printings of the original three TSR adventure modules (The Giants series as three separate modules: G1, G2, and G3) This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Microlite81 and Lords & Wizards games. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

As of 13 September 2013, $358 has been donated in this mini-drive, an additional $142 in donations is needed to trigger the drawings for the items mentioned above.

Microlite81: Cleaving with Ranged Weapons?

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I've been asked to include an optional "Cleave" rule in Microlite81, preferably based on the one in ACKS. I don't have a problem with cleaving in melee combat. If a fighter (or dwarf or other "fighter" class) kills or incapacitates his opponent, he can attack another opponent (moving up to 5 feet to do so) with the same weapon. He can continue to attack so long as he kills or incapacitates his current opponent until he has attacked a number of times equal to his level (or he runs out of movement or opponents). It represents a powerful fighter's ability to mow through weak opponents.

However, cleaving in ACKS also applies to ranged combat. If a fighter kills or incapacitates his target with his bow, he can take another shot. The number of extra "cleave shots" he can take depends on the type of ranged weapon he is using (generally limited to 2 to 4 cleave shots). This makes no "real world sense" to me.

In melee combat, if you don't drop your opponent, you are engaged with that opponent and obviously can't easily step around him and go after another target -- so it makes sense to limit cleave to after you kill or incapacitate your opponent. In ranged combat, however, one normally are not in melee range of any targets, so why do you only get the extra cleave attacks if you kill or incapacitate your target? I'm having trouble imagining many situations where failing to kill or incapacitate an opponent at a distance with an arrow would have an effect on the archer's ability to fire off more arrows.

However, I've tentatively come up with the following optional Cleaving rule for Microlite81:

Cleaving (optional): If a character with a non-zero Fighter Bonus (or a monster) kills or incapacitates an opponent with a melee or missile attack, the character may immediately make another attack (with the same weapon) against another opponent within 5 feet of the target he has just dropped. The maximum number of melee attacks the character can make in one round is equal to his level (hit dice for monsters). If using a missile weapons, a character is limited to a maximum of 2 additional cleave with arbalest or crossbow, 3 with longbow, and 4 with composite bow, shortbow, sling, or thrown darts, daggers, or javelins.

I'm really not happy with this rule. I've always limited cleaving to melee combat and am not sure I want to allow cleaving with ranged attacks just because ACKS does. I'm interested in your opinion of "cleaving with ranged attacks". If you like the the idea, I'm definitely interested in some reality-based reasons to explain why an archer would only get extra shots if he dropped his target.


Cover - Booty and the BeastsThe third Sponsor Microlite81 (and Lords & Wizards) Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goal is $500 with the following giveaway items: First Fantasy Campaign (1st Printing), Judge Guild Character Chronicle Cards, Basic Boxed Set (complete including original dice), Expert Boxed Set (complete including original dice), Journey to the Center of the Circle (from Wilmark Dynasty), and The Vampyre's Mirror (also from Wilmark Dynasty). Each $10 donated gives you one chance at one of these items. The top three donors will have a separate drawing for a set of 1st printings of the original three TSR adventure modules (The Giants series as three separate modules: G1, G2, and G3) This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Microlite81 and Lords & Wizards games. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

As of 10 September 2013, $358 has been donated in this mini-drive, an additional $142 in donations is needed to trigger the drawings for the items mentioned above.

Microlite81: Download Public Playtest Version 2.0 (Free, Of Course)

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Microlite81 Playtest Draft CoverThe second Public Playtest Version of Microlite81 is now available for free download in PDF form. What is Microlite81? Microlite81 is to the 1981 "B/X" edition of the world's most popular fantasy RPG as Microlite74 is to the original 1974 "0e" edition. That is, Microlite81 is a version of the Moldvay/Cook Basic/Expert based on the superlite Microlite20 rules.

Microlite81 Public Playtest Version 2.0 is a complete, playable game with rules, spells, monsters, and treasure. It does assume a basic knowledge of D20 systems and fantasy rpgs in general, of course. However, the rules are very much a "rough draft" -- Microlite74 rewritten for B/X. Your input during playtesting will help shape the final game. As Microlite74 has had years of actual play, we already know the basic systems work well. What needs to be checked in playtest is that the changes made to the Microlite74 system both make the game more B/X like and work well (and don't break anything, of course).

This second public draft of the Microlite81 game has many minor corrections and changes compared to first public draft. The rules have also been reorganized. Unfortunately, two weeks of sinus problems in August prevented quite as much from being done as I had hoped. This means the treasure section of the rules is almost untouched from the first public draft. This will be the major focus of my work in September.

I will likely publish two or three donor only drafts in September, followed by another public draft near the end of September or the beginning of October. A public release candidate will likely follow in mid-October. I hope to release Microlite81 in November.

Once Microlite81 is in final form, serious work on Microlite81 Expanded and Microlite81 Compete can begin.

Although Microlite81 will probably have a number of changes before the final version is released, it is not too early to make sure that the explanations and descriptions in these rules are clear and make sense. While no game based on Microlite20 principles will ever have explanations and descriptions detailed enough for players who are new to tabletop RPGs and/or new to the standard D20 system, what descriptions and explanations are provided need to be understandable and match what is intended as well as being very concise in the Microlite20 tradition. If you see areas that need work, please make suggestions for improvement. Note that the descriptions of treasure and B/X conventions are not as concise as they should be, this will be fixed in future drafts.

As I am known as the "Typo King," I’m sure there are all sorts of spelling and grammar errors in Microlite81 Public Playtest Version 2.0 document. It is too early in the progress to point them out unless they make the meaning unclear. While I really need and truly appreciate proofreading help, detailed proofreading is a waste of your valuable time until we get to release candidate versions.

If you are interested in playtesting (or even just reading) Microlite81, you can download a copy of the first public playtest rules draft from Mediafire in PDF form. It's free now -- and like all RetroRoleplaying games, the final version of Microlite81 will also be free.

Download Microlite81 Public Playtest Version 2.0 (40 page PDF, about 850K)

Thank you very much for reviewing and/or playtesting these rules. You can report any comments, issues, or ideas on the Microlite81 Playtesting area of the RetroRoleplaying Forum (http://www.retroroleplaying.com/forum/index.php) or by email if you have my email address.


Cover - Booty and the BeastsThe third Sponsor Microlite81 (and Lords & Wizards) Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goal is $500 with the following giveaway items: First Fantasy Campaign (1st Printing), Judge Guild Character Chronicle Cards, Basic Boxed Set (complete including original dice), Expert Boxed Set (complete including original dice), Journey to the Center of the Circle (from Wilmark Dynasty), and The Vampyre's Mirror (also from Wilmark Dynasty). Each $10 donated gives you one chance at one of these items. The top three donors will have a separate drawing for a set of 1st printings of the original three TSR adventure modules (The Giants series as three separate modules: G1, G2, and G3) This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Microlite81 and Lords & Wizards games. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

As of 4 September 2013, $334 has been donated in this mini-drive, an additional $166 in donations is needed to trigger the drawings for the items mentioned above.