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Microlite74 Optional Rule: Fighters (Almost) Always Damage Their Opponent

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I occasionally see fans of current RPG design theory complain that characters should never really fail to hit (or truly fail at anything else)) as that means the character is basically "losing a turn" to ineffectiveness. As I've said before in this blog (see Tyranny of Fun Squared: Get Rid of Hit Rolls as Missing is not Fun from 2009), I think this "I shouldn't ever fail because failing isn't fun" argument is generally silly whining from players who I would probably never want to play with.

One of my players, however, has suggested an optional rule for Fighters (and only Fighters) in Microlite74 that would mean fighters would seldom completely miss -- not because failing to hit is as unfun or just like missing a turn, however.

Fighter Miss Damage: When a Fighter attacks an opponent in melee combat whose level (or hit dice) is less than the Fighter's level and which he is otherwise capable of hitting and fails his attack roll, he still does his Fighter Bonus (minus his opponent's Natural Defense if greater than 1) in hit point damage. A combat round represents a lot of moving, dodging, blows, and parries and a successful attack roll means the character managed to hit effectively (e.g. causing noticeable damage) during the combat round. Due to a Fighter's constant combat training, even when he does not manage to hit effectively during a round, on lesser opponents, he still manages to cause minor nicks, painful scratches, and fatigue from having to dodge and parry on his opponent.

As an optional rule, I sort of like this -- especially for campaigns where magic is common enough that the fighter needs a bit of "beefing up" to maintain parity. This "miss damage" is added not because missing is boring, but because a fighter is so skilled at combat that even when prevented from landing any truly effective blows during a round of combat, he still manages to wear a lesser opponent down just a bit. It doesn't work if the fighter had no way to land an effective blow (perhaps the monster can only be hit by a magic weapon and the fighter does not have one) and monsters with above normal Natural Defenses (like demons) are worn down less. It also doesn't apply to ranged combat at all.

You will see a version of this "Fighter Miss Damage" rule in a future Companion volume for Microlite74 (and perhaps as an optional rule in Lords & Wizards as well). It would probably work as an optional rule in many other older versions of D&D as well, although you would have to somehow define the "Fighter Bonus". I'm posting it here as a reminder to myself that even ideas I consider truly silly like "PC actions should never truly fail because failure is boring" might have some limited application in a more specialized form.


cover scanThe second Sponsor Lords & Wizards Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goals is only $250 with the following giveaway items: The Necromican, Judges Guild Dungeon Tac Cards, The Iron Wind (1st Edition) and Starstone. Each $10 donated gives you one chance at one of these items. This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Lords & Wizards game. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

Sponsor Lords & Wizards with a RetroRoleplaying Cancer Fund Donation Mini-Drive II

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Cover - The NecromicanAs our first "Sponsor Lords & Wizards with a RetroRoleplaying Cancer Fund Donation Mini-Drive" was a success, here's the second. For those unfamiliar with our RetroRoleplaying Cancer Fund Mini-Drives, they are an effort to both help pay off my wife's continuing cancer-related bills (her latest semi-annual checkup was in late May, she's still cancer-free but this checkup added another almost $800 to the cancer bills by the time lab tests were included) and to keep my promise to my wife give away a large part of the boxes of old RPG gaming material I inherited in January. I'm running a series of "Sponsor Lords & Wizards with a Retro-Roleplaying Cancer Fund Donation" drives. Unlike previous drives, each mini-drive will have a low goal amount before we draw for giveaway items and after we give away a set of items, I'll offer another set of items and start the process over again.

Each $10 donated during a drive with give you one chance to win one of the items (or sets of items) in the giveaway. A drive will end on the Saturday after the goal is reached (but each drive will last at least a week), with the drawing at my Sunday game the next day. Items will be mailed at no cost to the winner within the US. Foreign winners will generally need to pay postage, unfortunately -- with the low $250 goal for each mini-drive I can't cover foreign postage and have any money to pay off cancer bills on any but the lightest items.

Cover - The Iron WindIf you donate at least $25, you will be listed as a "1st level" Sponsor in the Lords & Wizards PDF. If you donate at least $50, you will be listed as a 2nd level Lords & Wizards PDF. If you donate $100 or more, you will be listed as a 3rd level Sponsor. Higher level sponsors will be announced later (with special benes). All Sponsors will also have access to a special "Lords & Wizards" sponsor area (which should be available by the end of June or early July -- the donor area on our current message board can be used until then) on our web site where they can have input into the design process. Note that once you become a 1st level sponsor with a donation of at least $25, all future donations during this series of mini-drives will be cumulative for determining your "sponsor level." Anyone donating at least $100 will receive one free chance at giveaway items in future Sponsor Lords & Wizards minidrives, even if you make no donations to that particular mini-drive.

All donors receive the usual array of free Retro-Roleplaying Cancer Fund donor downloads which includes work-in-progress copies of projects (like Lords & Wizards) I'm working on.

Judges Guild Dungeon Tac CardsThe second "Sponsor Lords & Wizards with a RetroRoleplaying Cancer Fund Donation" has a $250 (after PayPal fees) goal and the following items will be given away in the drawing (as described above):

* The Necromican from Fantasy Art Enterprises (published 1979). Designed by Erol Otus, Paul Reiche III, and Mathias Genser. Art by Erol Otus. It's in excellent condition.

* The Iron Wind (1st Edition) -- The first ICE setting in the Loremaster Series and if I remember correctly, was the first setting from ICE. Lots of detail on an unusual world. This is the color cover version of the first edition and in in excellent condition.

* Judges Guild Dungeon Cards, Second printing, 1977. All cards appear to be present. The cards are in excellent condition, the paper inserts are not in quite as good condition.

Starstone* Starstone a setting/adventure module from Northern Sages in the UK. Published in 1982. It was designed supposed for all RPGs, but mainly D&D. Very fine print and lots of detail. Excellent condition except for the loose maps which have page curl and discoloration at the edges.

Other items such as Starbucks gift cards, Steam games, etc. are donated from time to time. If any are available at the time of the next drawing, they may be added as extra giveaway items. I'm never heard anyone complain about winning something unexpected.

Special Bonus: Once $1000 total in donations is reached from these mini-drives, we will be giving away of the one extremely rare TSR D&D items: R2 - Investigation of Hydel.

If you would like to help but cannot make a donation this time, please help spread the word around the blogsphere (and other places) -- and remember that we will be having more mini-drives after this one. In fact, if you make a post to your blog talking about this fundraising drive and post a link to your post in a comment to this post, we'll give you one entry in the raffle. Note: Your blog will have to have some way for us to email you if you get lucky or will will not be able to get your prize to you. I still have not been able to pass Mind Reading 101.

To get help us pay our cancer treatment related bills (and to get access to some special downloads and possibly the above mentioned items), send a donation in any amount -- small or large -- to me via Paypal. My apologies for having to ask for donations and my heartfelt thanks to everyone who donates. If you cannot donate but wish to help, please spread the word about my request and offer. Thanks in advance for any and all help.

First "Sponsor Lords & Wizards" Mini-Drive Giveaway Winners

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A drawing was held at the end of my Sunday Game last Sunday for the first Sponsor Lords & Wizards Mini-Drive for the RetroRoleplaying Cancer Fund. The following announced items were given away: a Holmes Basic Set, The Manual of Aurania, Chivalry & Sorcery (1st edition) and FEZ I: Valley of Trees. In addition, two Steam Keys for the A Game of Dwarves PC game (see http://store.steampowered.com/app/200370/ ) were given away, both donated by one of my Sunday game players.

Our winners were:

James J. of Michigan gets the Holmes Basic Set.
Sal R. of Hawaii will receive The Manual of Aurania.
Thomas A. of California gets the first edition Chivalry & Sorcery book.
Georgia V. of South Carolina gets the original FEZ I module.
Robert G. of Louisiana and Guy S. of France each get a Steam Key for A Game of Dwarves.

I'd like to thank everyone who donated. The next mini-drive starts immediately with the same goal, $250 dollars. Giveaway items will be announced Wednesday or Thursday, but will definitely include a copy either Booty and the Beasts or The Necomican -- whichever I find in the box first.

Fixing D&D Spellcasters? I Just Don't Get It

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There's a thread on '"Fixing" Vancian Casting' on RPGNet. While I've never had a real problem with Vancian casting (nor with using a decent spell point system in its place) in D&D, what I found confusing about the thread was a couple of comments on specific types of spells that need to be -- in the opinions of these posters -- either removed or greatly reduced in power.

Take away flying, teleportation, and mind reading. To me, these are the spells with the most potential to allow casters to work around encounters and generally foil the DM's plans. If you do allow them, they need heavier limitations.

The reason given makes no sense to me. Players are supposed to be able to work around encounters if they want to do so instead of fighting. And they certainly are supposed to be able to foil any plans the monsters or NPCs the DM is controlling might have. The PCs may or may not succeed in avoiding an encounter or foiling NPC plans, but they idea that spells need to be removed from the game because they help PCs to avoid encounters and/or to foil NPC (aka DM) plans simply makes no sense to me. Unless one is running an adventure so railroaded that the PCs are basically actors reading from the DM's previously written script, I can't see anything very negative about players avoiding encounters or foiling DM plans or about spells that can help them do so.

Long duration flight is a problem. Short term flight can be a problem if you want to throw in challenging terrain features.

I've never seen a problem with long duration flight spells (or magic items). Claiming they are some type of universal problem makes as little sense to me as complaining that airplanes are too common in a modern world game because they make it too easy for PCs to get from London to Brisbane. As for short term flight being a problem, it's true that flight spells can be a way around terrain issues, however the ability to handle problems that would slow or stop common men is one of the hallmarks of being a magic-user -- or a higher than first level character of any class. A defense that would stymie a 0 level town guardsman simply can't be depended on to stop or even really slow a 5th level character.

While I am sure the people who posted these comments see these issues as real problems in their games, they've never been a problem any game I ran or played in. Nor do I think I would enjoy playing in games where the DM and/or the other players saw them as problems as a style of play where they would be problems would probably be very alien to the styles of play I enjoy.


cover scanThe first Sponsor Lords & Wizards Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goals is only $250 with the following giveaway items: a Holmes Basic Set, The Manual of Aurania, Chivalry & Sorcery (1st edition) and FEZ I: Valley of Trees. Each $10 donated gives you one chance at one of these items. This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Lords & Wizards game. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

The drawing for this first Mini-Drive will be held Sunday June 16th, with all donations received by early morning on the 15th earning entries in the drawing.

RetroRoleplaying Cancer Fund: First Mini-Drive Goal Met

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I've spend the last few days with strep throat (and the accompanying 36 hours in the bathroom that the antibiotic always gives me). I felt bad enough that I cancelled the Sunday game. I just was not up to it. I'm on the mend now, but am about 4 days behind on everything.

While I was under the weather, donations to the first mini-drive brought the total to well over the $250 goal. The drawing will be held at my Sunday game on the 16th. All donations received by Saturday morning (the 15th, when I get up and check email, which is around 7am) will count toward this drive. So if you are interested at a chance at one of the giveaway items, you have until then you make a donation.

I should have an actual (read hopefully interesting) post tomorrow.


cover scanThe first Sponsor Lords & Wizards Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goals is only $250 with the following giveaway items: a Holmes Basic Set, The Manual of Aurania, Chivalry & Sorcery (1st edition) and FEZ I: Valley of Trees. Each $10 donated gives you one chance at one of these items. This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Lords & Wizards game. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

Lords & Wizards Combat (To-Hit) Values

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Regardless of how I decide to handle to hit rolls (to-hit tables, BAB, THAC0, etc. as discussed in this post yesterday) in Lords & Wizards, I know how I will be tying level to the to-hit hit. I'll give these numbers as BAB because they are easier to list in a post without having to do an HTML table. Fighters will have a to-hit bonus of 100% of their level. That is a fighter's to-hit bonus will be equal to their level. Semi-Fighters will have a to-hit bonus of 75% of their level (rounding .5 and higher up). Specialists will have a to-hit bonus equal to 50% of their level (rounding .5 and higher up). Mage classes will have a to-hit bonus of +0 in physical combat, for magical combat, they will have a to-hit bonus equal to 50% of their level (rounding .5 and higher up).

Semi-Fighters include classes like ranger, paladin, monk, and cleric. Specialists include classes like thief, assassin, and priest. Mages include classes like magic-user and illusionist. Clerics in my game are clerical warriors. Priests have more spells but have much more limited combat abilities. A 14th level fighter would have a to-hit bonus of +14. A 14th level character in a semi-fighter class would have a to-hit bonus of +11. A 14th level character in specialist class would have a to-hit bonus of +7. A 14th level character in a mage class would have a to-hit bonus of +0 in physical combat (but +7 for targeting spells).

This should help ensure that the Fighter class is the best at fighting. Even fighter sub-classes like paladins and rangers pay for their extra abilities by not being quite the combat monster that a fighter is. Mages simply aren't good at physical combat as they don't have time to train -- and this system makes that very clear.


cover scanThe first Sponsor Lords & Wizards Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goals is only $250 with the following giveaway items: a Holmes Basic Set, The Manual of Aurania, Chivalry & Sorcery (1st edition) and FEZ I: Valley of Trees. Each $10 donated gives you one chance at one of these items. This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Lords & Wizards game. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

To THAC0 or Not To THAC0: To Hit Rolls in Lords & Wizards

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A 20-sided dieI've always been in the middle of arguments about which combat systems are better: Descending AC or Ascending AC, To-hit Tables, THAC0 (To Hit AC 0), Base Attack Bonus, etc. I've used some version of just about all of these over the years. In fact, I used them all at one time or another in the 1977-1982 era I'm basing Lords & Wizards on. While I could put all of them in the book and let each table of players decide which they wish to use, this makes writing up combat procedures, monsters, and the like much more complex (and probably confusing) than it really needs to be.

Looking back over my rules notes from back then, I think my favorite system may have been "none of the above" but instead 1d100 -based to-hit tables as this allowed each class to advance in combat ability at a different rate while allowing a small increase at every level for every class. Of course, this system is quite alien to the d20 combat system used in one form or another in D&D since 1974. I don't think I'll use this, especially as my Sunday game players all hate it. They prefer Ascending AC and Base Attack Bonus based combat. I'm tempted to just go with this because it is probably what most players today are familiar with. However, I know a lot of old school players really dislike this option.

So I thought I'd give everyone who wishes to a chance to give their preference and the reason why they think Lords & Wizards should use that system as it main (or perhaps even as its only) combat system. I'm truly undecided so this is your chance to have a major influence on Lords & Wizards. I could put up a poll, but I'm less interested in numbers than in the reason(s) why you believe Lords & Wizards would be best served by the To-Hit system you prefer.

As the saying goes, "Speak now or forever hold your peace!"


cover scanThe first Sponsor Lords & Wizards Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goals is only $250 with the following giveaway items: a Holmes Basic Set, The Manual of Aurania, Chivalry & Sorcery (1st edition) and FEZ I: Valley of Trees. Each $10 donated gives you one chance at one of these items. This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Lords & Wizards game. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

Received for Review: Cartooner RPG

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Cover - Cartooner RPGGiovanni Micolucci saw my My RPG Sessions Do Not Generate Fiction post and send me a copy of the Cartooner RPG as an example of a game that does better at creating fiction. From first glance it looks like a storygame version of Toon. I'm not usually a big fan of storygames, but I'm willing to give this one a try: it looks simple, it's about cartoons, and it is designed to be played in under an hour. I'll read through the rules this week and run a quick game of it next Sunday before my regular Lords & Wizards session. Then I'll post a review.

From the description of the Cartooner RPG on RPGNow:

We took equal care also in the manual and the text, making Cartooner suitable for all fans of the genre Looney Tunes and Hanna-Barbara cartoons are popular for. But the rules are flexible enough to stage your own cartoon stories born from the fruits of your very own imagination.

In this ambitious project, we have focused heavily on simplicity, allowing the player to focus more on creating an environment of play suitable for the style of Cartoons! The result is a streamlined manual, full of funny quotes, and the only things that are missing to play are: 4 to 6 players, 2 six-sided dice, a carrot and 40 minutes.


cover scanThe first Sponsor Lords & Wizards Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goals is only $250 with the following giveaway items: a Holmes Basic Set, The Manual of Aurania, Chivalry & Sorcery (1st edition) and FEZ I: Valley of Trees. Each $10 donated gives you one chance at one of these items. This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Lords & Wizards game. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!

Sponsor Lords & Wizards with a RetroRoleplaying Cancer Fund Donation Mini-Drive I

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Cover - The Manual of AuraniaIn an effort to both help pay off my wife's continuing cancer-related bills (her latest semi-annual checkup was in late May, she's still cancer-free but this checkup added another almost $800 to the cancer bills by the time lab tests were included) and to keep mu promise to my wife give away a large part of the boxes of old RPG gaming material I inherited in January, I'm going to be running a series of "Sponsor Lords & Wizards with a Retro-Roleplaying Cancer Fund Donation" drives. Unlike previous drives, each will have a low goal amount before we draw for giveaway items and after we give away a set of items, I'll offer another set of items and start the process over again.

Each $10 donated during a drive with give you one chance to win one of the items (or sets of items) in the giveaway. A drive will end on the Saturday after the goal is reached (but each drive will last at least a week), with the drawing at my Sunday game the next day. Items will be mailed at no cost to the winner within the US. Foreign winners will generally need to pay postage, unfortunately -- with the low $250 goal for each mini-drive I can't cover foreign postage and have any money to pay off cancer bills on any but the lightest items.

Box Cover - D&D Holmes Basic SetIf you donate at least $25, you will be listed as a "1st level" Sponsor in the Lords & Wizards PDF. If you donate at least $50, you will be listed as a 2nd level Lords & Wizards PDF. If you donate $100 or more, you will be listed as a 3rd level Sponsor. Higher level sponsors will be announced later (with special benes). All Sponsors will also have access to a special "Lords & Wizards" sponsor area (which should be available by the end of June -- the donor area on our current message board can be used until then) on our web site where they can have input into the design process. Note that once you become a 1st level sponsor with a donation of at least $25, all future donations during this series of mini-drives will be cumulative for determining your "sponsor level." Anyone donating at least $100 will receive one free chance at giveaway items in future Sponsor Lords & Wizards minidrives, even if you make no donations to that particular mini-drive.

All donors receive the usual array of free Retro-Roleplaying Cancer Fund donor downloads which includes work-in-progress copies of projects (like Lords & Wizards) I'm working on.

Cover - Chivalry & SorceryThe first "Sponsor Lords & Wizards with a RetroRoleplaying Cancer Fund Donation" has a $250 (after PayPal fees) goal and the following items will be given away in the drawing (as described above):

* D&D Holmes Basic Set (Boxed) with the rule book, Dungeon Geomorphs set 1 (uncut), Monsters and Treasures set 1, dice missing.

* The Manual of Auriana (2nd Edition) -- a rare fan-produced "generic" supplement obviously aimed at D&D.

* Chivalry & Sorcery, First Edition (1977, probable first printing)-- complete with no loose pages.

Cover - FEZ I* FEZ 1: Valley of Trees was the first of the FEZ modules published by Mayfair Games in their Role-Aids line of adventure modules -- which were labeled as suitable for use with AD&D. This copy is in excellent condition. This version of FEZ I was published in 1982 and is fairly rare. It is often confused with the later version (FEZ I: Wizard's Vale, published in 1987) which fairly common.

Special Bonus: Once $1000 total in donations is reached from these mini-drives, we will be giving away of the one extremely rare TSR D&D items. The exact item (hint: one of the R-series of TSR modules) will be announced once we reach our first $250 goal.

If you would like to help but cannot make a donation this time, please help spread the word around the blogsphere (and other places) -- and remember that we will be having more mini-drives after this one. In fact, if you make a post to your blog talking about this fundraising drive and post a link to your post in a comment to this post, we'll give you one entry in the raffle. Note: Your blog will have to have some way for us to email you if you get lucky or will will not be able to get your prize to you. I still have not been able to pass Mind Reading 101.

To get help us pay our cancer treatment related bills (and to get access to some special downloads and possibly the above mentioned items), send a donation in any amount -- small or large -- to me via Paypal. My apologies for having to ask for donations and my heartfelt thanks to everyone who donates. If you cannot donate but wish to help, please spread the word about my request and offer. Thanks in advance for any and all help.

Lords & Wizards: Ready to Start Writing Initial Draft

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With three sessions of Lords & Wizards based on Swords & Wizardry and Labyrinth Lord (instead of on ACKS), we are definitely back on track. My players are enjoying the campaign again and I'm not pulling my hair out dealing with trying to make the basic ACKS system work as a framework for the rules I was using circa 1978-1982. In fact, everyone is happy enough with the direction we are headed that I feel comfortable enough to start work on a very rough draft of the rules. It will probably start out with OGL text from games like S&W, LL, etc. with the names and serial numbers filed off combined with my own house rules and then morph toward independence in future drafts. Donors and sponsors should soon be seeing draft chapters and other materials. Speaking of donors, my wife is pushing me to give away more of the boxes and boxes of gaming stuff I inherited, so I'll be starting a series of donation drives -- giving stuff away every time a couple of hundred dollars is raised -- instead of setting large goals and giving away material only when that goal is reached. I figure I'll giveaway more stuff that way which will keep my wife happy. More on this tomorrow.

My RPG Sessions Do Not Generate Fiction

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Amazing Magazine Cover from 1927My RPG sessions do not generate fiction, at least not in any meaningful sense for the more common meanings of fiction. As I run sandbox campaigns, they don't even play out pre-written stories as (railroaded) adventures. I mention this because there are a fair number of people in the RPG community who see roleplaying games as a form of fiction. Perhaps when these folks play, their games do generate stories that the average person would consider decent fiction. Mine, however, do not and never have. I have not considered "generating fiction" to be a goal of any RPG I've ran or played in since the mid-1970s when I thought it would be possible to take the events of my campaign and turn them into a novel. It did not work -- and not just because it turns out I'm terrible at writing good fiction.

My games simply do not generate "fiction" any more than my life generates a "biography." My life does generate an ordered series of events that someone could use to write a biography from, but simply living my life does not produce a biography, just that chronological list of (mostly very boring) events.

Likewise, my games do generate a series of imaginary (and hence "fictional") events that someone with skill at writing fiction (e.g. short stories, novels, plays, screenplays, radio plays, etc.) might be able to turn into something the average person would consider "fiction." However, it would be a lot of work because, like the series of real world events that make up my life, the events that happen in my campaigns seldom come with anything like the standard plot structure used in fiction (exposition, rising action, climax, falling action, resolution, etc.) and they have all sorts of events that don't go anywhere useful, are never resolved, or even aren't connected to anything else that happens in any meaningful way. Characters appear and disappear without rhyme or reason and often do not develop in useful for fiction ways.

Therefore, I'm sorry to disappoint those who believe that simply playing a tabletop RPG generates fiction. In my campaigns, it does not generate anything more than a list of (often not very connected or complete) fictional events that even a great author would probably have trouble turning into anything but a poor story. I have no interest in restructuring my campaigns and style of play to make it easier to turn that series of fictional events into good fiction any more than I would want to restructure my life to produce a series of events that a biographer could easily turn into an interesting biography.

What about your campaigns?


cover scanThe first Sponsor Lords & Wizards Mini-Drive for RetroRoleplaying Cancer Fund is running now. The goals is only $250 with the following giveaway items: a Holmes Basic Set, The Manual of Aurania, Chivalry & Sorcery (1st edition) and FEZ I: Valley of Trees. Each $10 donated gives you one chance at one of these items. This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund and sponsorship listings in the upcoming Lords & Wizards game. To get help us pay our cancer treatment related bills (and to get access to some special downloads and a chance at the above-mentioned items), send a donation in any amount -- small or large -- to me via Paypal. Thank you!