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Introducing the Microlite81 Warlord Class

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warlord imageA new draft of Microlite81 (Draft 0.40) is available to RetroRoleplaying Cancer Fund donors with the usual password. This draft includes the first versions of the optional Dragonborn, Tiefling, Warforged, and Warlord classes I promised in my Christmas day post.

As a teaser for the upcoming first public beta release, the Microlite81 version of the Warlord class (or at least the initial draft of it) follows. I tried to capture some of the "shoutiness" of the popular late edition version of this class with the inspiration powers but without the features many old school players consider silly, such as shouting wounds away. The inspiration powers cost HP as magic does and can be considered magical or non-magical abilities, whatever makes the most sense in each specific campaign using the class. Note that the following was pasted in from Microsoft Word, so if you view the HTML there will be all sorts of junk.

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Warlords are warriors trained to lead in combat. Any fighter is able to lead others in battle but warlords specialize in battle leadership. Prime Requisite: STR. Requirements: CHR 9+.

Weapons and Armor: Warlords may use light or medium armor and may use shields. They may use any weapon.

Class Abilities: When leading a group of hirelings under their command, the hirelings subtract the Warlord’s fighter bonus in any morale checks and add one-half the Warlord’s fighter bonus (round up) to their attack and damage rolls. Warlords are expert at riding and at small unit tactics.

Battlefield Prowess: At 5th level, a warlord inspires those organized units (mercenary companies, etc.) under his direct command. Any organized military units under the command of the warlord have a +1 bonus to their morale. At 10th level, this bonus becomes +2.

Inspiration: Warlords are able to inspire allies during combat by battle cries and shouting encouragement. Only allies who can clearly hear the warlord are affected by these abilities. Each of these abilities may only be used once per combat (and cannot be used again until the warlord has rested for at least one turn (10 minutes). The effects of these abilities do not stack under any circumstances.

·          Inspire Courage: Warlords can use their action to grant all allies who can hear them +2 bonus to saves against charm and fear effects and a +2 bonus on attack and weapon damage rolls for a number of rounds equal to twice his Fighter Bonus. Using this ability costs the Warlord 3 hit points.
·          Inspire Greatness: Warlords of at least 5th level can use their action to inspire greatness in a single willing ally who can hear them. The ally gains 12 (plus twice the target’s Constitution modifier) temporary hit points, a +2 bonus on attack rolls, and a +2 bonus to saves against charm and fear effects for a number of rounds equal to twice the Warlord’s Fighter Bonus. Using this ability costs the Warlord 5 hit points.
·          Inspire Derring-Do: Warlords of at least 9th level can use their action to inspire daring-do in a single willing ally who can hear them. The ally gains a +4 bonus to their AC and all saving throws for a number of rounds equal to twice the Warlord’s Fighter Bonus. Using this ability costs the Warlord 7 hit points.
·          Inspire Heroism: Warlords of at least 11th level can use their action to inspire heroism in a single willing ally who can hear them. The ally gains the effects of a Heroism potion for a number of rounds equal to the Warlord’s Fighter Bonus. Using this ability costs the Warlord 10 hit points.

Mercenary Unit: At level 9 a warlord can raise a mercenary unit from a friendly populated area. The Warrior must spend 2d4 days doing nothing but spreading the word in the local region and rallying interest. On the morning following his efforts, the Warrior will have gathered together a fighting force of (his level + CHA bonus) x 10 men-at-arms. The GM may increase or decrease this number by up to 50% to reflect the population of the area.  The warlord is responsible for food and supplies for these men, and they will follow him so long as they are treated well. A warlord may only have one such mercenary unit at a time.

Stronghold: At level 12 a warlord may build a fortress in the borderlands or wilderness. The fortress will also attract settlers over time and they will look to the warlord for leadership.

Experience Base: 2200/120000.

Warlord Advancement Table
Level
HP
PCB/MCB
FB
Mem
Save
XP
1
1d6
+0/+0
+1
0
14
0
2
2d6
+0/+0
+1
0
13
2200
3
3d6
+1/+0
+1
0
12
4400
4
4d6
+2/+1
+1
0
11
8800
5
5d6
+2/+1
+2
0
10
17600
6
6d6
+3/+1
+2
0
9
35200
7
7d6
+3/+1
+2
0
8
70000
8
8d6
+4/+2
+2
0
8
140000
9
9d6
+4/+2
+3
0
7
260000
10
9d6+2
+5/+2
+3
0
7
380000
11
9d6+4
+5/+3
+3
0
6
500000
12
9d6+6
+6/+3
+3
0
6
620000
13
9d6+8
+6/+4
+4
0
5
740000
14
9d6+10
+7/+5
+4
0
5
860000

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Finally, I'd like to thank the large Christmas Day donors to the Holiday 2013 Cancer Fund Drive who boosted our total donations to the point where we only need $213 to reach the $1500 sub-goal -- where we hold our second drawing for the Gygax autographed AD&D books. Please donate today if you can. Thank you!


Please Donate imageThe Holiday 2013 Cancer Fund Drive is on. Every $10 donated gives you one chance to win one or more of more than 40 non-TSR D&D items published in the late 1970s and early 1980s. You can see the complete list of giveaway items and read more about this fund drive in this post: Holiday 2013 Cancer Fund Drive (with lots of Third Party D&D Giveaway Items). This is in addition to the usual PDF downloads and other benefits of a donation to the RetroRoleplaying Cancer Fund. All donations will be used to pay the property taxes on our house as we had to use the money saved for this to pay for more medical treatment for my wife's cancer and other medical problems treatment related bills (see the linked post above for more info), send a donation in any amount -- small or large -- to me via Paypal.Thank you!

We need to raise about $3400 by the end of January, as of this post this drive has raised $1287. Thanks to everyone who donates, spreads the word, or thinks positive thoughts for us!

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