Gyphons & Grammarie is the working title of the set of variant rules for S&W I'm working on -- based on the same 0e house rules I incorporated into Microlite74 3.0 Extended. I've had a few requests to include S&W version of some of the more popular optional rules in Microlite74 Companion I in Gyphons & Grammarie as optional rules. I'm not sure this would be a great idea. On the other hand I'm not really opposed to doing so.
Some optional rules from M74 Companion 1 that might work as G&G optional rules without a lot of changes to the basic G&G system:
* Optional Stat generation methods
* Optional Races
* Fighter Special Abilities
* Character Goals & Personality Traits
* Weird Science and the Techno class
* Combat Stunts
* Armor for Everyone
* Weapon Damage per Class
* Overwhelming Opponents
* Black Powder Weapons
* Action Points
* Deities and Divine Intervention
Should I include some or all of these as optional rules in Gyphons & Grammarie? If some, which some?
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