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4E and 2E meet Microlite75

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It all started Saturday when one of my Sunday players asked me if I wanted to ride over to the FLGS with him. He was going to pick up some over-priced Eurogame for a birthday present for his son. I was just along for the ride -- and to look at their dice. Naturally, I ended up buying some dice. Not that I don't have enough around the house, but these were crystal and swirly.

While at the store we ran into a gamer who is arguing that every RPG should use minis and battlemats. Naturally, I could not keep my mouth shut and explained to him why I don't use them. He was gobsmacked. Not by the fact I argued with him, but by the fact that I did not consider combat, let alone detailed tactical combat, to be the main purpose of RPGs. He could not believe that I had 8 players most weeks who felt enough like I did to play in my campaign as it could not be any fun. Not a tactical combat fest apparently meant "boring" to him -- and that's okay because I consider a "tactical combat fest" to be boring. To each their own.

My friend told him it really was a lot of fun and if he had never tried it, perhaps he should sometime. As his Sunday 4e game had been canceled, he asked if he could come by and watch our game. He said he'd bring a book and if he was bored, he'd just read, not expect to be entertained. I sighed and eventually said sure. I gave him my business card and told him to call me if he couldn't make it or needed directions.

I got a call from him that evening. He wanted to bring his girl friend, who he said "wasn't that much of a gamer anymore." I'm thinking how this is going further south by the minute, but agree when he says they'll bring soft drinks. From previous experiences with barely gamer significant others, I was resigned to entertaining two bored people.

Our 4e player lived up to my expectations. He thought our game was boring as hell. It did not have enough combat and what combat it had was boring. No minis. No battlemats. Abstract Rules. He did admit that it was a lot faster than combat in any game he'd ever seen, however.

His girlfriend was another story, however. She read through some of the Microlite75 rules and watched us play. About an hour into the game, she asked if she could roll up a character and play. Her boyfriend thought she was nuts and said so. This did not go over well. I quickly asked a couple of players who were less involved at the moment to help her create a character, hoping this would prevent any bf/gf arguments. It did. She created a "amazon" warrior in less than 10 minutes and I worked her into the session almost immediately. She was every bit as good a player as anyone else in the group. Her boyfriend soon left in a huff -- even more huffy when she said she was staying to play and would get someone to bring her home. It turned out she had already discovered one of my regulars lived only a few blocks from her so this wasn't as thoughtless as it sounds.

With her boyfriend gone, we discovered that she had played a lot of 2E in high school and college in the 1990s. The reason she wasn't much of a gamer in her boyfriend's mind was that she had little interest in 3.x and no interest at all in 4e. She said those versions were too much into long, drawn out combats -- especially in the groups her boyfriend liked -- and bored her to tears. She had no idea that anyone still played like we did. She enjoyed the rest of the session and wants to come to future sessions. She left with copies of Microlite20, Microlite74, and Microlite75. Assuming her boyfriend doesn't talk her out of playing, it looks like the Sunday group is up to nine regular players now.


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12 comments:
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James said...
June 28, 2010 at 9:02 PM  

That's so cool, in so very many ways!

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ChicagoWiz said...
June 28, 2010 at 9:35 PM  

That's a great story - glad she (and you all) had a good time.

Homewrecker. LOLOLOL!!! ;)

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Shane Mangus said...
June 28, 2010 at 9:47 PM  

That is a great turn of events. Goes to show, you never know who will be a good roleplayer and who won't.

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Randall said...
June 28, 2010 at 9:58 PM  

Michael: Homewrecker? I hope not. While the boyfriend didn't impress anyone, he's probably fine when he's not completely out of his element. I really don't think he thought what we were doing was a RPG. RPG apparent means combat encounters loosely linked by story to him. And by that definition, we don't play RPGs.

Shane: You're right. You never know. I expected both would be a total loss. Even after 35 years, I never can tell for sure.

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greywulf said...
June 28, 2010 at 10:48 PM  

Excellent! Carry on the Conversion of the Innocents, Brother Randall.

Great story :D

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Capheind said...
June 28, 2010 at 11:54 PM  

I always hear how Story Focused 3rd & 4th edition games are supposed to be, but I kinda have to agree, what little I've seen of them focuses far more heavily on combat than my classic games.

Its no wonder the new editions give the characters more Super Powers than the X-men, its the only way they can survive. A 0ed wizard may only have one spell, but thats only crippling in a combat heavy game, in all my games the wizard was handy for his knowledge of things magical, and his ability to bluff.

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Marcelo Paschoalin said...
June 29, 2010 at 10:47 AM  

I had thought about converting my campaign from Swords & Wizardry to Microlite74 more than once... In fact, everytime I go to a RPGCon I carry a few homemade M74 sheets with me, ready to use them if the situation call for them.

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Zachary The First said...
June 29, 2010 at 12:06 PM  

Great story. I'm glad at least one of them had a good time!

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Aaron W. Thorne said...
June 29, 2010 at 1:54 PM  

Just goes to show that you never really know who will click with a specific group and who won't. I have to admit, though, the boyfriend seems like a jerk if he is bothered by his girlfriend having fun that he can't understand.

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David said...
June 30, 2010 at 7:02 AM  

That rocks so much!! Congrats!!

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steelcaress said...
July 1, 2010 at 10:04 PM  

I've gotten into it with people who thought the purpose of D&D was minis and how it was a wargame; that playing a character was not what the game was meant for. Most others on RPG.net took him to task for that view, so much that I didn't really have much to say after they came to my defense, but it's still annoying to have people think that it's the *only* way to play.

In my mind combat exists as a way to spice things up a bit, bring some adrenaline and a sense of urgency to things -- exactly what it does in fiction. I don't subscribe to the "do this so you can generate a +1 or -2" system of 3.x and later editions. The way I play, if you choose to parry or tackle someone it has a real and immediate effect on the game.

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Andreas Davour said...
July 4, 2010 at 7:00 AM  

Great story. I just can't decide if it's a sad or a fun one. :)

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