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Searchers of the Unknown RPG

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Thanks to a post on theRPGsite, I've just discovered the Searchers of the Unknown RPG. A one page set of rules for playing old-style (aka early TSR) D&D modules. Here's the concept from the rules pdf:

A typical old-school D&D module stats list for a monster looks like this: (AC6, MV9’, HD 1, hp 4, #AT1, D1-10 by halberd). The idea is that, if it’s enough for monsters, it should be enough for PCs too. This light-rule system enables to play these modules in that way.
The game looks like it would work fine provided everyone already knew the basics of "playing D&D." You can find a downloadable copy of the rules here.

5 comments:
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greywulf said...
August 24, 2009 at 9:05 AM  

That is, officially, awesome! The way that the mechanics revolve around AC is pure genius.

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Randall said...
August 24, 2009 at 9:13 AM  

It makes the "lower is better" old-school AC work logically enough that even those who normally hate it should have few issues with it.

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Andrew Modro said...
August 24, 2009 at 9:42 AM  

Wow. I'm already interested in giving this a go.

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rainswept said...
August 25, 2009 at 2:39 PM  
This comment has been removed by the author.
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Timeshadows said...
September 1, 2009 at 5:57 PM  

I've cooked up a Gamma World style version/extension.

http://thegrandtapestry.blogspot.com/2009/09/gaming-mutant-scavengers-of-ruined.html

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