I had promised myself that I would not mention politics in this blog, but this is too funny not to mention:
Adventuring Party Politics: The Campaign is Getting Ugly
Monday, October 20, 2008 | 2 Comments
Over 500 copies of original 1.0 release of Microlite74 have been downloaded since it was release just over two months ago. Release 1.1 is available for download today in two different forms.
For those not familar with Microlite74, it is a version of Microlite20, designed to recreate the style and feel of that very first ("0e") fantasy roleplaying game published back in 1974 is the simple framework of the Microlite20 rules. Microlite74's rules were written to support the "old school" style, while retaining many of the more modern rules features of OGL games based on the 3.5 SRD. Microlite20 trimmed the fat from the 3.5 SRD, paring the game down to a fast-moving and easy to learn two-page system. Microlite74 takes the M20 system and modifies it for a 1974 style, but leaves most of the basic Microlite20 rules in place.
The original release of Microlite74 included variant rules based on Microlite20, a complete spell list and monster list, and a short designer's note section touching on the differences in style between "old school" and the usual style of play encountered today. Release 1.1 contains minor error corrections, information on other OGL retrogames based on early editions of the world's most popular fantasy roleplaying game, and new rules for morale, hirelings, and equipment.
Microlite74 Release 1.1 Standard is a six page PDF. Everything you need to play is in the fairly small print of this edition. It is a 112K free download.
Microlite74 Release 1.1 Digest is a special version of Microlite74 formatted to print as a digest-sized booklet something like those of 0e using the booklet printing feature of Adobe Acrobat. The type size is larger and there is B&W fantasy artwork, courtesy of Håkan Ackegård. This file is much larger than the standard file (2.25M compared to 112K) so the art will print with high quality. While the download is free, because of the large file size the file is stored at Rapidshare.
Monday, October 06, 2008 | 0 Comments
Here is a first draft of my "old school" style skills for my new Microlite20-Old School Style Edition (now tentatively entitled "For Gold & Glory"). As you can see, the rules are fairly close to how Microlite74 handled skills, except that instead of basing any rolls the GM might call for off of level for tasks related to the characters class or level/2 for tasks not related to the character's class, the rolls are based on the character's skill rank in the appropriate skill.
Each class has one skill directly associated with it (physical for Fighters, knowledge for Magic-Users, and Communication for Clerics) which gets a +3 skill bonus. The player can freely select a second class skill -- this makes creating "subclasses" easy. Want a leader-of-men fighter, take Communication as your second class skill. Want a sneaky Magic-User, take Subterfuge as your second class skill. Etc. The player then selects two of the remaining three skills as secondary skills. The remaining skill is the character's minor skill. This allows for quite a bit of character customization without a lot of detailed rules.
While there are skills in For Gold & Glory, they are not used the way they are in most modern games. Instead of saying “I make my (name of skill) roll,” players are expected to think like adventurers, tell the GM what they are doing and the GM decides if it will succeed in the situation. If the GM decides a random success chance is truly needed, then and only then will a skill roll be made.
There are just five skills in For Gold and Glory: Communication, Knowledge, Physical, Subterfuge, and Survival. Each class has a class specific major class skill listed in the class description and a minor class skill of the player’s selection. A character gets a +3 class bonus to his major class skill. The player then selects two of the remaining three skills as secondary skills. The remaining skill is a minor skill. A player’s skill rank is:
Class Skill Rank = level + any bonuses due to class or race
Secondary Skill Rank = (level/2, rounded down) + any bonuses due to class or race.
Minor Skill Rank = (level/4, rounded down) + any bonuses due to class or race
When the GM calls for a skill roll, he will declare which stat the skill roll falls under and the player will make a skill roll.
Skill roll = 1d20 + skill rank + stat bonus + GM declared situational modifiers (if any).
Roll higher than the GM assigned Difficulty Class to succeed. Unless the GM rules otherwise, a natural roll of 20 always succeeds.
Wednesday, October 01, 2008 | 0 Comments