I had not thought much of Tunnels & Trolls recently. Then I get sent from T&T links last week. Now I discover that Flying Buffalo is apparently trying to spark some interest in Tunnels & Trolls with a free sixteen page T&T rulebook/solo adventure.
From the description at RPGNow.com:
If you've never played T&T, here's your chance. It would be nice to see a new generation introduced to T&T solos. Of course, I have to wonder what people used to 900+ pages of detailed rules will think of T&T.
This is a short version of the full Tunnels & trolls Rules. It is sufficient to play the solitaire adventure, and to show your friends how to play with the GameMaster adventure.
Tunnels & Trolls is one of the easiest role playing games to learn and play. All you need are paper & pencil and some six-sided dice (at least 3). One of the best things about T&T is that you can play it solitaire, where the book is the gamemaster. Most of the following rules are written as if you are playing a solitaire adventure. If you are playing with a gamemaster, he or she will roll the dice for any opponents or monsters, and normally you will not be told the Monster Rating, or armor of your enemy, only what you might be able to see, and the total of any dice rolls.